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Splitting PR BF2

Posted: 2014-04-09 12:41
by Raphavenger
Hi, I play since the release of 1.0 an i must say that i am really amazed by the mod,
but there is one thing that is catching my mind :

Since there are 3 eras ( WW2, Cold War and Modern Days) isn it better to split PR in 3 parts?

This could save space for persons who are only interested in one era,right?

Please give me some feedback and have a nice hunt!

Re: Splitting PR BF2

Posted: 2014-04-09 12:47
by Rudd
There is merit in splitting the mod up to provide specific experiences, however given BF2's player count it isn't a practical way of managing the mod with full servers, and also produces alot of behind the scenes work with duplication of labour.

Re: Splitting PR BF2

Posted: 2014-04-09 13:38
by Rhino
I can't see splitting the mod up into different ears being an advantage to the different eras, or the players other than players who are only interested in modern warfare. This would only server as receded player counts in all servers, reduced amount of content and gameplay diversity as well as basically killing off these sub mods as they would end up only being played on special community events, and overall reducing player intrastate and count in the mod...

Its also worth noting there are also three main sub section to players who are "only interested in modern warfare", these are "players who are only interested in Insurgency", "players who are only interested in Conventional/AAS maps" and "players who like both".
It would again not be worth splitting up the mod into these sub sections for the same reason that it wouldn't be worth splitting up the different ears.

There are even sub, sub sections to modern warfare and that's players who only ever want to play as one or so factions but I won't bother going into that as I think you get the picture :p


Its also worth noting that splitting up the mod wouldn't actually save that much on MBs either, other than from the removal of the maps with the possible exception to PR:F as its main "mesh based map" (The Falklands) is actually only 35mb for the core map files itself since it has no normal terrain etc. A lot of the core content would have to stay in core PR as many of the modern factions use items from the Vietnam, Falklands and even WW2 ears, like the Militia using the M60, Insurgents using the FN FAL, USMC using the Harrier, etc, etc, which means the main core files would have to stay in the core mod for the most part.


This is not to say that the minimods might not be released separately in the future for testing purposes etc, but PR:BF2's sheet amount of content is one of its strongest elements which few other FPS mods/games can be compared with, along side of course a very good and unique core gameplay foundation but taking away one of those main points would only seriously hurt the mod at this point.


EDIT: TBH if players really want to play different eras, servers are better off setting up a map list with only one era of maps in it but this in the past hasn't proved that popular, other than possibly with The Falkland's Vehicle Warfare (dogfighting) layer since it offered a very unique type of gameplay, but on the whole players generally like the wide variety of a varied map list :)


- Moved to Suggestions, please post in the correct area next time.

Re: Splitting PR BF2

Posted: 2014-04-09 17:24
by sprint113
When you say save space, do you mean storage space on the hard drive, or player slots on a particular server?

In the past, when PR had a larger player population, there were different servers that catered to one particular gameplay mode (e.g. Insurgency only, or Muttrah 24/7). However today, that would result in either multiple underpopulated servers, or players not getting to play other game modes due to the fact that the only populated server is a single mode. Hence, we have the current all-in-one servers today that allow the players to vote on what mode and map to play next.

Re: Splitting PR BF2

Posted: 2014-04-09 19:14
by jax
sprint113 wrote:When you say save space, do you mean storage space on the hard drive, or player slots on a particular server?

In the past, when PR had a larger player population, there were different servers that catered to one particular gameplay mode (e.g. Insurgency only, or Muttrah 24/7). However today, that would result in either multiple underpopulated servers, or players not getting to play other game modes due to the fact that the only populated server is a single mode. Hence, we have the current all-in-one servers today that allow the players to vote on what mode and map to play next.
I'm pretty sure he means hard drive space. i.e. whoever uses the m60 (vietnam uses it, militia use it) would need that model to be in both the vietnam mod, and normal pr mod folders.

Re: Splitting PR BF2

Posted: 2014-04-11 20:00
by icehollow
Echoing what the devs said, as a player I dont think this is worth it. At all.

Its for more easy for all parties involved to just leave the server if you dont like the map being played than it is to start splitting content just to appease a vested interest in one particular part of the game.

For example, I HATE kashan. I hate it with a vengeance, but I don't request that its removed from any server's lineup, I just leave the server and join another or go do something else if its successful on a mapvote.

Dollars to donut if you start splitting the content, those smaller mods will not get played at all. Which would be a crying shame.