Clarification on certain game mechanics
Posted: 2014-04-14 19:50
Hi, i'm about to make a suggestion however the idea partially hinges around two particular mechanics. before i make that post in the suggestions forum, i'd like clarification from anyone who might know if these mechanics are even possible.
A) Is it possible to have an object much like the crates be a point at which kits can be requested, HOWEVER only certain kits can be requested from them. an example being at that you CAN only request Officer, medic, grenadier and other common kits from this object, but you CANNOT request HAT, sniper, AA, and other limited and heavy/specialized kits.
B1) Is it possible to require X amount of friendly players within Y distance of a spawn point for players to be able to spawn on them?
Otherwise:
B2) Is it possible to set a limit of spawns at a spawn point, at which point the spawn marker disappears much like when a rally or FOB is over run
A) Is it possible to have an object much like the crates be a point at which kits can be requested, HOWEVER only certain kits can be requested from them. an example being at that you CAN only request Officer, medic, grenadier and other common kits from this object, but you CANNOT request HAT, sniper, AA, and other limited and heavy/specialized kits.
B1) Is it possible to require X amount of friendly players within Y distance of a spawn point for players to be able to spawn on them?
Otherwise:
B2) Is it possible to set a limit of spawns at a spawn point, at which point the spawn marker disappears much like when a rally or FOB is over run