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Class suggestion
Posted: 2006-12-19 15:27
by Grahvem
In most armies I guess, we got a type of engineers.. they are called Sappers, they blow things up.
They could be armed with a sub machinegun.. but give them all kinds of explosives..
suggested loadout
Knife, smg 4x magazines, 2-4x handgranades, 2xc4 ,2-3x landmine, 4-6x claymore, perhaps 2x slam?
Posted: 2006-12-19 15:31
by $kelet0r
2-4x handgranades, 2xc4 ,2-3x landmine, 4-6x claymore, perhaps 2x slam?
buddha, how much would all that weigh???
Easier would be to simply use the ingame combat engineer, who in reality is an explosives specialist. Remove the magic wrench, replace it with the shotgun as a secondary and voila
Posted: 2006-12-19 15:41
by Grahvem
$kelet0r wrote:buddha, how much would all that weigh???
Easier would be to simply use the ingame combat engineer, who in reality is an explosives specialist. Remove the magic wrench, replace it with the shotgun as a secondary and voila
Remove wrench, and add more c4 and and some claymores =P
And about weigh, well. 40-60kg?
Posted: 2006-12-19 15:55
by bosco_
Grahvem wrote:
suggested loadout
Knife, smg 4x magazines, 2-4x handgranades, 2xc4 ,2-3x landmine, 4-6x claymore, perhaps 2x slam?
Already the Claymores and mines would weigh ~50 kg
Posted: 2006-12-19 16:27
by Grahvem
Still, i would like to see a class with shitloads of explosives.
Posted: 2006-12-19 16:47
by Aljen
Grahvem wrote:And about weigh, well. 40-60kg?
Then I suggest that this new class would be able only to crawl.
Very Slowly.