[Weapon]Spike MR/LR
Posted: 2014-04-16 08:22
Hi. I've finished UV unwraping Spike model (HAT): p3d.in - spike (just weapon, no missile). Here is UV layout: https://www.dropbox.com/s/vnzha6zkjsq755x/spike.png
If everything is ok I'm going to start UV unwraping 3p model and tripod for Spike static. I have a question: should 3p Spike model and tripod be on the same UV layout or should I prepare 2 layouts for 2 textures? Spike could be used also as mounted ATGM on vehicles, but for that it would need to be attached to new handle: http://upload.wikimedia.org/wikipedia/e ... E_ATGM.jpg
Currently Spike static model looks like this (properly optimized compared to HAT model for infantry): p3d.in - spike static
If everything is ok I'm going to start UV unwraping 3p model and tripod for Spike static. I have a question: should 3p Spike model and tripod be on the same UV layout or should I prepare 2 layouts for 2 textures? Spike could be used also as mounted ATGM on vehicles, but for that it would need to be attached to new handle: http://upload.wikimedia.org/wikipedia/e ... E_ATGM.jpg
Currently Spike static model looks like this (properly optimized compared to HAT model for infantry): p3d.in - spike static
