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Beirut can't spaww on main

Posted: 2014-04-23 02:11
by Kevokpo
Image

as teh title says if russians capture the first IDF flag you cannot spawn on main base, but you can still spawn on firebases, so I don't think it is intended.

sorry if this was already reported

I joined the server and coulndn't spawn on main base, only 50 tickets left

Re: Beirut can't spaww on main

Posted: 2014-04-23 11:15
by Spook
I think it is intended to not be able to spawn anymore. I am not sure if is intended to be able on FOBs though. I cannot remember if its the same on Qwai, but as far as I remember all spawnpoints (FOBs etc.) get blocked after e.g. Americans take Chinese Operation Base Flag on the Hill. Correct me If im wrong.

Re: Beirut can't spaww on main

Posted: 2014-04-23 23:19
by AFsoccer
Spook is correct. That is how the mapper set it up. It's probably because IDF main is so close to that construction flag and he didn't want spawn camping.

Re: Beirut can't spaww on main

Posted: 2014-04-24 19:07
by matty1053
[R-DEV]AFsoccer wrote:Spook is correct. That is how the mapper set it up. It's probably because IDF main is so close to that construction flag and he didn't want spawn camping.
Isn't it also for bleeding too? Doesn't this always is after the example:

Kashan, MEC captures every flag and the americans/habs have to cap the South Outpost to stop bleeding and able to spawn back in.

Re: Beirut can't spaww on main

Posted: 2014-04-25 01:32
by AFsoccer
Ticket bleed is set up separately from spawning. Most mappers just use ticket bleed on the last flag, but there are a few maps (Kashan is one) where assets are associated with the last cappable flag, so if a team loses it they won't get respawns and other things won't work like vehicle repair depots. It can be overkill imo and I think that's why most mappers just use the ticket bleed option.