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Re: ZPU 4

Posted: 2014-05-03 23:47
by Spook
I second that. Same on Jabal. You cant hit anything, the smoke screen completely fills your screen. After the first 2 rounds you wont see what you are shooting.

Re: ZPU 4

Posted: 2014-05-04 11:11
by K4on
Agree here, has been noted. Thanks for letting us know.

Re: ZPU 4

Posted: 2014-05-07 17:03
by Mikemonster
Also is it possible to increase the overheat time to something that would enable one gun to be useful? Currently the guns overheat before they are able to kill anything, they are almost as bad as the .50 cals.

Considering that they are static, and are already nerfed by placement to be purely defensive, I don't see why they have been further nullified as weapons. On Jabal helis routinely take the mickey now!

Re: ZPU 4

Posted: 2014-05-07 17:11
by Rhino
Ye the overheat is something we are going to be looking at as it really shouldn't be as fast as it is in both terms of reality or gameplay.

Re: ZPU 4

Posted: 2014-05-20 22:53
by [F|H]Zackyx


How it should be.

Re: ZPU 4

Posted: 2014-05-20 23:11
by Rudd
that actually looks like alot of smoke....and he's only firing in bits and bobs

Re: ZPU 4

Posted: 2014-05-20 23:26
by [F|H]Zackyx
Image

The camera in pr is at the wrong spot it should be above it, also IMO you should not be able to see the smoke thru the scope since the smoke should be out of focus. But the light physics are almost impossible to simulate in a video game, the out of focus problem is affecting so many things , sniper aiming thru the grass, tanks/apcs aiming thru bushes....

Re: ZPU 4

Posted: 2014-05-21 06:57
by Rhino
'[F|H wrote:Zackyx;2007040']The camera in pr is at the wrong spot it should be above it, also IMO you should not be able to see the smoke thru the scope since the smoke should be out of focus.
In PR the camera is above the guns:
Not sure on the sighting it uses in r/l but giving it a scope ingame might make things tricky, but it would be possible to make it so you don't see the smoke from the first person view, although if we had both a scoped in and out views, I don't think we could make it so you could only not see the smoke from the scoped in view, would be for both views or none iirc.

Re: ZPU 4

Posted: 2014-05-21 07:33
by Mats391
The smoke got reduced for next patch. It is now more like in the video above.