Civi rule change in 1.2
Posted: 2014-05-25 13:02
Anti human shield?Added 'Anti Human Shield' function, Insurgent Collaborators get punished if they die within 10m of armed insurgents.
So insurgent didn't take cover in house of civis IRL?
Nervous calm grips Fallujah, but clashes nearby - Story - World - 3 News
"Sheik Ahmed Abu Risha, a powerful Anbar tribal leader who heads the Sahwa, told the AP on Friday that he believes he has enough fighters and weapons, some supplied by the Iraqi army, to confront the al-Qaida militants.
He alleged that some of the militants have been using civilians as human shields, making his men reluctant to try to confront them head-on because of concerns about civilian casualties."
^This should not be there.Fixed BluFor soldiers getting punished when an bleeding insurgent drops his kit.
Troops: Strict war rules slow Marjah offensive | Army Times | armytimes.com
""I understand the reason behind it, but it's so hard to fight a war like this," said Marine Lance Cpl. Travis Anderson, 20, of Altoona, Iowa. "They're using our rules of engagement against us," he said, adding that his platoon had repeatedly seen men drop their guns into ditches and walk away to blend in with civilians."
They do blend in with civilians IRL.
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Those two "fix" made INS less realistic and less fun(less fun for civi; more fun for triggerhappy apc who guns down anything that moves). And neither is big issue if one has a breacher kit in squad.
Civi has always been my go to class when BluFor uses aimbot(close range running then sudden stop and you get headshotted, even through bushes); because they can't see difference in color of typical civi clothing(of medic) since they see only solid colours for players.
Now it's a lot harder to force BluFor to learn target identification if they ever want intel.
Previous civi rules offered a unique style of play to insurgency; it was healthy change from the usual AAS.
Before, some retard BluFor squads don't have breachers because all of them complain how they can't win against INS without magnifying optics(even though blufor weapons are overpowered in every form of AR15; only bad one is L85). Now there is no such issue.
Now, not only was Breacher kit buffed(with magnifying optics) so it's better than 90% of insurgent kit at medium range or above, civi got nerfed even more. I know Devs always had a BluFor bias but this is a little too much/obvious?
Now it's not as fun because you can't hide a medic among civi blob to ambush anyone trying to arrest civi by himself with restrainers. And it's even easier for BluFor to get intel just by minor wounding to INS because very few people even play as medic, added to the fact that ins has poor logistics(typical idiots drive supply technical out of base like taxi and leave it in middle of nowhere).