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v 1.2 T-72 smoke launcher sound 8 times instead of 1x

Posted: 2014-05-25 21:56
by Daniel
Exactly as title says. Any questions, feel free to ask.

Re: v 1.2 T-72 smoke launcher sound 8 times instead of 1x

Posted: 2014-05-26 08:19
by Mats391
Daniel wrote:Exactly as title says. Any questions, feel free to ask.
Which smoke launcher? The one from driver or the gunner one?
Where you the one firing or someone else?

Re: v 1.2 T-72 smoke launcher sound 8 times instead of 1x

Posted: 2014-05-26 08:57
by Roque_THE_GAMER
[R-CON]Mats391 wrote:Which smoke launcher? The one from driver or the gunner one?
Where you the one firing or someone else?
in my case happens as a gunner.

Re: v 1.2 T-72 smoke launcher sound 8 times instead of 1x

Posted: 2014-05-26 09:04
by Mats391
Roque_THE_GAMER wrote:in my case happens as a gunner.
So when you are the gunner and use his smoke? Just need to know as first person and third person sounds are different.

Edit: Nvm, found the issue and its fixed :)

Re: v 1.2 T-72 smoke launcher sound 8 times instead of 1x

Posted: 2014-05-26 10:35
by Daniel
AWESOME, THX FOR EPICALLY quick fix, MATS!! :D My hero. xD

Btw. just fyi, I did not know T-72 also driver has smoke! :p (which seems to be the case, as Mats asked! ;) )

I was gunner, AND I was the one popping it!! ;)

NOW let's just hope that you, Mats, can convince AncientMan to deliver the micro-fix already today via the PR launcher!! :D I BEG YOU! xD ;)

Re: v 1.2 T-72 smoke launcher sound 8 times instead of 1x

Posted: 2014-05-26 10:47
by Mineral
Daniel wrote:NOW let's just hope that you, Mats, can convince AncientMan to deliver the micro-fix already today via the PR launcher!! :D I BEG YOU! xD ;)
We don't produce hotfixes for something as small and none-game breaking as that :D Micro fix or not , it requires hours of work to get a new build released. So it's not happening.

Re: v 1.2 T-72 smoke launcher sound 8 times instead of 1x

Posted: 2014-05-26 11:42
by Daniel
[R-DEV]Mineral wrote:... it requires hours of work to get a new build released. ...
Sorry, did not know that, and cannot imagine why. :/

Re: v 1.2 T-72 smoke launcher sound 8 times instead of 1x

Posted: 2014-05-26 11:47
by Rudd
Daniel wrote:Sorry, did not know that, and cannot imagine why. :/
don't worry Daniel, most people don't understand the sheer number of hours modding takes up even for small things. But Ancientman has to build the build, compilling it takes a great deal of time and I expect most of his computer resources too. If the build has a signfiicant bug, it gets fixed...and he has to start all over again.

For a guy who's already busy IRL...it's a real *******, the lad is a trooper imo.

So for a minor sound bug, no hotfix, but for more significant issues it'll be done.

Re: v 1.2 T-72 smoke launcher sound 8 times instead of 1x

Posted: 2014-05-26 20:47
by Daniel
So, Rudd, what is your wild guess on about how high the possibility APPROXIMATELY is that PR launcher receives a new patch/small-hotfix BEFORE start of july? :) ;) (Just a rough percentage number if you want)
Since, guess since when this sound-bug is already in PR... 0.98 ? :/

Or should I ask AncientMan directly? :p (since he is the one who has to look for free-time to make the compleeeete so aaaawesomely big "build" as it seems)

Re: v 1.2 T-72 smoke launcher sound 8 times instead of 1x

Posted: 2014-05-26 20:55
by Rudd
You can just sit there and wait like everyone else, it'll be done when it's done.

Re: v 1.2 T-72 smoke launcher sound 8 times instead of 1x

Posted: 2014-05-27 14:03
by Daniel
Alright, aaaaalriiiiiight, that boring standard-answer as always... -.- xD thx anyway. -.-