Iraqi Insurgency has become all but unplayable as insurgents
Posted: 2014-06-23 07:36
I'm going to go out and state that while there are many worthwhile additions to this patch, the iraqi insurgency gamemode is unplayable, with literally all advantages in the hands of BLUFOR, and the game mode has become a forgone conclusion in most regards with a BLUFOR victory.
The only means by which we had to counter an almost certain victory against a foe with armored assets (which often have thermals), better weapons (with optics) and was to use martyrdom in the form of human shields and bleeding out, which prevented the enemy from acquiring intel in a rapid fashion, or claustrophobic engagements at extreme close quarters. Even then, BLUFOR still has the advantage in most respects, making the game experience for anyone playing Iraqi INS a tangible hell.
The game itself, in a need to enforce some arbitrary "balance" completely disregards actual, real life military engagements with paramilitaries and insurgents, which do exploit rules of engagement with the use of human shields and dumping their weapons so as to avoid suspicion.
Now most people would state "Well, its all about teamwork, now!"
Well, the nature of insurgency often allows greater independence from the squad, and often times, insurgency maps often give way to freeform engagements. Besides, most times, any group of armed iraqi insurgents travelling together in a squad is no match for the same number of BLUFOR Troops due to optics, weapons and squad composition.
Most people would also state "Its all about ambushes now!"
Well, most ambushes are impossible, considering that cache defense (which are often placed in remote, indefensible places with little too few chokepoints or hard cover) is required, and all an APC has to do is to thermal+HEAT+zoomx3 anything in its path from over 500 meters away, allowing infantry to sweep in and take an objective. This of course, isn't even covering the retarded lack of static defenses or deployable assets iraqi INS (I'm looking at you, mortar pit) has or how weird hideouts work in regards to enemy proximity. This leaves only the tight quarters of urban environments fo iraqi insurgents to remotely even have a chance.
That's my opinion, formed from playing this game for a number of years now. Think of it what you will.
The only means by which we had to counter an almost certain victory against a foe with armored assets (which often have thermals), better weapons (with optics) and was to use martyrdom in the form of human shields and bleeding out, which prevented the enemy from acquiring intel in a rapid fashion, or claustrophobic engagements at extreme close quarters. Even then, BLUFOR still has the advantage in most respects, making the game experience for anyone playing Iraqi INS a tangible hell.
The game itself, in a need to enforce some arbitrary "balance" completely disregards actual, real life military engagements with paramilitaries and insurgents, which do exploit rules of engagement with the use of human shields and dumping their weapons so as to avoid suspicion.
Now most people would state "Well, its all about teamwork, now!"
Well, the nature of insurgency often allows greater independence from the squad, and often times, insurgency maps often give way to freeform engagements. Besides, most times, any group of armed iraqi insurgents travelling together in a squad is no match for the same number of BLUFOR Troops due to optics, weapons and squad composition.
Most people would also state "Its all about ambushes now!"
Well, most ambushes are impossible, considering that cache defense (which are often placed in remote, indefensible places with little too few chokepoints or hard cover) is required, and all an APC has to do is to thermal+HEAT+zoomx3 anything in its path from over 500 meters away, allowing infantry to sweep in and take an objective. This of course, isn't even covering the retarded lack of static defenses or deployable assets iraqi INS (I'm looking at you, mortar pit) has or how weird hideouts work in regards to enemy proximity. This leaves only the tight quarters of urban environments fo iraqi insurgents to remotely even have a chance.
That's my opinion, formed from playing this game for a number of years now. Think of it what you will.