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buried IEDs
Posted: 2014-06-24 16:05
by Vicious302
First of all let me start by saying I had a much easier time hiding the old IEDs then these new ones. The water container IEDs are great for burying but the mortar, mine, and other TNT IEDs are pretty easy to see and thus the whole idea to me is void, espeically at the affect of this bug:
When you put the new buried denoated IEDs in some places, they don't work, and just yesterday I placed one next to me in a crater under a bridge, I couldn't get out, so I decided to blow the IED to kill myself and demo the bridge as a humvee went over. The IED was still visible so I know it didn't glitch far away. When I blew the IED it didn't blow the bridge, humvee, or even kill me less than 2m from it!
2nd Part is way to fix if my hunch is correct not really bug report:
I think the idea was great, I really like the old arty IEDs being brought back. I still think they could be covered for players who want to, possibly with trash that looks like the ground textures all over the place, and they could be put into the civilian kits so anyone could do it, because trash is everywhere, and that would help civilian/sapper teamwork. I would imagine that the IEDs not going below ground may have some sort affect on how well they work?! The old arty IEDs seem to work much better, even the pipebombs had better effect because you could put them high up on a wall where as these new ones are all FAIL if you try to put them up high. The new IEDs could easily be hidden by a seasoned sapper, maybe an alternate kit could be worked up for those of us who don't wish to bury anything but the water containers or the power on the buried IEDs needs to be turned up a bit. Even the old arty x 2 didn't even start smoking an LAV so I dunno what's going on.
Re: buried IEDs
Posted: 2014-06-24 16:48
by Mineral
Can you reform your post to single out the actual bug using this template?
https://www.realitymod.com/forum/f26-pr ... sting.html
This post is just a mess of long sentences and no dev is willing to find the actual bug in this mess of a post.
this forum is for bugs report. Not for your feedback on the usage of the mines. Please focus on the bug report and post your feedback in this forum:
PR:BF2 Feedback - Project Reality Forums
Re: buried IEDs
Posted: 2014-06-24 18:17
by Vicious302
put it this way, the new IEDS suck ***, PROBABLY, because they are buried.
I love the look, I love the idea, the execution in how they work is bad.
You have to read it all to put it into context. I can't say for sure if it's a bug because I'm not the designer. I don't know if this intentional. But in relation to the the way the old one's worked, the new one's don't really work. They don't take out APCs, they don't always even blow up! If someone is willing to put in hours and hours of work but can't read a few sentences I could really care less.
Re: buried IEDs
Posted: 2014-06-24 18:36
by StevePl4y5
I'll help you out.
He's reporting that an IED (not sure which one) he detonated had very little effect, failing to kill him at just 2m away. The rest is feedback/opinions/useless content.
Re: buried IEDs
Posted: 2014-06-24 19:20
by Mats391
Do you have a screenshot of the location where you experienced the buggy IED?
The problem with explosions in BF2 is that they can get nullified by terrain really easy. Just a little bump in the ground can make 1000tons of explosives go to waste. Thats also one of the reasons the jdam got removed as it was only rarely effective. I expect this to be the same case here.
This has nothing to do with them being buried tho. Only the model is buried, the actual explosive is over ground just as it used to be.
Re: buried IEDs
Posted: 2014-06-24 21:12
by Spook
Wait. So based on a single experience you had, you claim that the IED's are completely screwed, never ever work and should be changed back because they suck?
You have to provide some locations, videos, screens. Something useful. I never experienced any problems with the IED's so far. Every single one of them did its job. Except you are referring to the damage-radius, which might be decreased from previous versions but is not a bug.
You can join up on the discussion here
https://www.realitymod.com/forum/f252-p ... ost2017373
If someone is willing to put in hours and hours of work but can't read a few sentences I could really care less.
If someone is willing to put hours and hours of gaming into someones work for free but cannot write a proper bug report, I could really care less.
Re: buried IEDs
Posted: 2014-06-25 01:21
by tankninja1
Isn't this feed back more than a bug?
Also the IEDs aren't really buried it is just that the "mortar skin" has been replace with a "dirt and rubble" one, or in the case of the pressure plate IED the "mine skin" has been replaced by a "dirt and rubble skin".
Also since 1.2
'[R-DEV wrote:AncientMan;2007972'][*] Updated Insurgent Combat Engineer kit (mapper placed) to have Arty IED.
Re: buried IEDs
Posted: 2014-06-25 06:34
by Vicious302
I'm saying that I am noticing the "no damage" much more often now that everything is buried rather than placed wherever I want above ground. It was one thing when you could stick the pipe bombs and arty ieds on basically anything, you didn't need to use the ground so maybe that's one reason it didn't happen to me in the past. I believe the old arty ieds maybe have had the problem but I just didn't put things at ground level so it didn't happen to me. I have many hours using IEDs, more than anyone else I've seen, and I think know what I'm talking about, these new IEDs have some major issues that are probably leaving a lot of people scratching their heads and never wanting to use them again. A simple solution would be to just make an alternative kit and see how it goes not burying them. If someone would like to get on a server and do some tests with me I'd be more than happy but the time and situations needed to replicate this is more than your average bug.
Re: buried IEDs
Posted: 2014-06-25 06:36
by Vicious302
[R-CON]Mats391 wrote:Do you have a screenshot of the location where you experienced the buggy IED?
The problem with explosions in BF2 is that they can get nullified by terrain really easy. Just a little bump in the ground can make 1000tons of explosives go to waste. Thats also one of the reasons the jdam got removed as it was only rarely effective. I expect this to be the same case here.
This has nothing to do with them being buried tho. Only the model is buried, the actual explosive is over ground just as it used to be.
It was under the north side of the center bridge on Korengal. Which may in itself be a bug since I couldn't get out but if I wanted to report Korengal terrain bugs you could do that all day.
Also the inventory picture for the old arty in the combat engineer kit has not been changed and some factions still have the 1.1 TNT ieds.. don't know if that's known and/or on purpose.
Re: buried IEDs
Posted: 2014-06-25 09:03
by Mats391
Vicious302 wrote:I'm saying that I am noticing the "no damage" much more often now that everything is buried rather than placed wherever I want above ground. It was one thing when you could stick the pipe bombs and arty ieds on basically anything, you didn't need to use the ground so maybe that's one reason it didn't happen to me in the past. I believe the old arty ieds maybe have had the problem but I just didn't put things at ground level so it didn't happen to me. I have many hours using IEDs, more than anyone else I've seen, and I think know what I'm talking about, these new IEDs have some major issues that are probably leaving a lot of people scratching their heads and never wanting to use them again. A simple solution would be to just make an alternative kit and see how it goes not burying them. If someone would like to get on a server and do some tests with me I'd be more than happy but the time and situations needed to replicate this is more than your average bug.
Arty IEDs were always buried. Only IEDs that you could stick on walls were the pipebombs.
Vicious302 wrote:It was under the north side of the center bridge on Korengal. Which may in itself be a bug since I couldn't get out but if I wanted to report Korengal terrain bugs you could do that all day.
Also the inventory picture for the old arty in the combat engineer kit has not been changed and some factions still have the 1.1 TNT ieds.. don't know if that's known and/or on purpose.
I will assume that it was an issue with terrain then. As you described you put it into a ditch. The wrong icon is already known and not on purpose

Re: buried IEDs
Posted: 2014-06-25 13:55
by Vicious302
Yeah but since the old arty ieds were so small you could "bury" them on top of walls, cars, etc. and since the explosion was bigger maybe that and/or having them higher up, made them more effective. As the guy said in the feedback thread, they just don't do what they are supposed to do. What I doesn't add up is that the IEDs were changed to be either anti-personal or anti-tank, but at the same time they were also made smaller, and took 3 times longer to deploy?! Why not leave the explosion area a little bigger but try the idea of different purposes.
Re: buried IEDs
Posted: 2014-06-25 14:08
by X-Alt
Vicious302 wrote:Yeah but since the old arty ieds were so small you could "bury" them on top of walls, cars, etc. and since the explosion was bigger maybe that and/or having them higher up, made them more effective. As the guy said in the feedback thread, they just don't do what they are supposed to do. What I doesn't add up is that the IEDs were changed to be either anti-personal or anti-tank, but at the same time they were also made smaller, and took 3 times longer to deploy?! Why not leave the explosion area a little bigger but try the idea of different purposes.
I kinda support your idea, but I think the mods should move the thread to feedback so more people can share their opinions.
Re: buried IEDs
Posted: 2014-06-25 14:20
by Vicious302
well it's not really feedback if they aren't intended to not work.
