I'm seeing a couple conversations about particular kits such as sapper and breacher kits where the number of slots have came into play. Knives have got to be one of the most useless things in PR and battlefield 2 and below for that matter. They are cool to have in some situations but given the other options of giving out more pistols, alt. weapons, grenades, IEDS, or Binocs, I think it's time that the knife is considered to go. I know it has long been a staple of any battlefield kit, but dare I say, it has lost its edge. I rarely use it and would much rather other goodies for certain kits.
Re: Knives in too many kits
Posted: 2014-06-30 17:49
by Beee8190
I'm yet to use on too
Re: Knives in too many kits
Posted: 2014-06-30 17:53
by Psyrus
They were essential back when you had to knife rallies and fobs, but they are kind of a legacy nowadays, but that being said I've used them several times to dispatch players in a more stealthy way, but you never know if they'll just tell their squad members over mumble instantly anyway
Re: Knives in too many kits
Posted: 2014-06-30 17:55
by paul161616
the question is, reality or gameplay? i wouldnt leave my tent without a knife on me if i were on deployment IRL, although in my 6 years (oh my god) of playing PR i have maybe 3 proper knife kills(not a goofy bayonet charge, or accidental tk when bored.. ) what exactly would replace the knife on breacher or other kits?
Re: Knives in too many kits
Posted: 2014-06-30 18:05
by PatrickLA_CA
IMO the knife is pretty useless in PR because it takes too much time to deploy, especially on factions who have it as a bayonet.
The knife should be made to be a quick way to defend yourself in close combat if your clip is empty and you have no time to reload.
Re: Knives in too many kits
Posted: 2014-06-30 18:09
by tankninja1
I've used my knife many times, even post FOB knifing. They are good when you run out of bullets or find a sniper, I got 3 snipers knifed in the back last week, or walk up on a RP alone. Besides a knife is a fairly common piece of gear that is issued to everybody.
It would be like when the binocs went a way. Okay most of the time until you really need it then you get f***ed.
Re: Knives in too many kits
Posted: 2014-06-30 19:17
by Ragnarok1775
The knife/bayonet can be pretty useful.
In the real world, everyone is either issued or buys a knife. Only officers and senior NCOs get pistols (pilots, military police, certain vehicle crews also). This isn't Call of Duty or whatever else where everyone gets four guns and 10 hand grenades.
Say you're in a building, and OPFOR rushes in or is right around the corner, you let off 3-5 rounds and then CLICK (loudest sound on the battlefield), he's gonna put a foot of steel in your gut before you can reload. Solution? Knife. In the real world, you'd just beat him to death with your rifle, but the knife is essentially the same.
I do agree that it takes way too long to fix bayonets though. In fact, a lot of things are kinda slow (reloading etc). But I suppose there is a balancing reason for that.
Re: Knives in too many kits
Posted: 2014-07-01 14:01
by Vicious302
I made it a personal rule to never knife someone unless I had to because over my years and years of playing, I've had the guy turn around and shoot me at the last minute for often than not, and then I thought to myself, I should have just shot him, so now I just shoot everyone. Your right everyone doesn't have pistols but that's why this would only be certain kits... maybe even just 1 or 2 that get pistols over knifes or maybe another one that just gets an additional weapon.
Re: Knives in too many kits
Posted: 2014-07-03 16:55
by LiamBai
For a long time, I never used knives.
Now they're a staple to me. If you're quick and approach without being noticed, you can knife five guys without much trouble, particularly in a bush or on maps where both teams have similar camo. If I'm playing a class with no secondary weapon and run out of ammo in CQ, I switch to my knife as a reflex.
I would be truly sad to see them go.
They're also a great "fuck you" to the mountainsniper.
Re: Knives in too many kits
Posted: 2014-07-07 17:21
by Psyrus
T.A.Sharps wrote:I would think people would rather have something else like the rope, pistol, or some other kit specific equipment.
I don't use the knife for anything, and I wouldn't care if it were replaced
I just had a brainwave, reading your post about how useless it is. This is of course just spitballing, but I quite enjoy throwing out whacky ideas.
What if all kits were given restrainers, and if you managed to knife/melee/restrain someone it would give them the long spawn (120? 180? 240 seconds?) that is usually exclusive to collaborators. It would give some significance to the melee as you'd be slowing down whatever squad that person is in because they have to either wait for the person or deploy some sort of spawn point for them later, or be down a guy.
It would make meleeing the sniper team even sweeter!
*** The above is operating under the assumption that there isn't anything better to give each kit instead.
Re: Knives in too many kits
Posted: 2014-07-07 17:28
by Careless
I think the long deploy time and weak damage makes it useless..
Otherwise I use quite a lot actually.
It's good to kill people without having other people to notice gunfire. They'll think it's a sniper, marksman or any of that kind.
Let me refer you to one of my videos where I get 3 knife kills within 10 seconds just because I blended in with them. They had no clue at all what was happening.
Skip to 0:40 seconds
Re: Knives in too many kits
Posted: 2014-07-07 17:52
by PatrickLA_CA
Knife can be a lifesaver but not the way it works, currently. It needs to be made so that you can get it out almost instantly and be able to use it quickly, and not wait for it to be screwed onto the barrel as a bayonet.
Maybe make it so that pressing C switches it from bayonet to normal knife like you can do with the CQB sights and scope?
Re: Knives in too many kits
Posted: 2014-07-08 16:45
by LiamBai
'[R-CON wrote:Psyrus;2020277']I just had a brainwave, reading your post about how useless it is. This is of course just spitballing, but I quite enjoy throwing out whacky ideas.
What if all kits were given restrainers, and if you managed to knife/melee/restrain someone it would give them the long spawn (120? 180? 240 seconds?) that is usually exclusive to collaborators. It would give some significance to the melee as you'd be slowing down whatever squad that person is in because they have to either wait for the person or deploy some sort of spawn point for them later, or be down a guy.
It would make meleeing the sniper team even sweeter!
*** The above is operating under the assumption that there isn't anything better to give each kit instead.
I love this idea so much...
It would make knifing a whole squad SO sweet.
Re: Knives in too many kits
Posted: 2014-07-08 17:12
by X-Alt
'[R-CON wrote:Psyrus;2020277']I just had a brainwave, reading your post about how useless it is. This is of course just spitballing, but I quite enjoy throwing out whacky ideas.
What if all kits were given restrainers, and if you managed to knife/melee/restrain someone it would give them the long spawn (120? 180? 240 seconds?) that is usually exclusive to collaborators. It would give some significance to the melee as you'd be slowing down whatever squad that person is in because they have to either wait for the person or deploy some sort of spawn point for them later, or be down a guy.
It would make meleeing the sniper team even sweeter!
*** The above is operating under the assumption that there isn't anything better to give each kit instead.
Remember the "arresting wounded soldiers" suggestion?
Re: Knives in too many kits
Posted: 2014-07-08 19:52
by Trooper909
No way are knifes useless I've took down whole squads with it.Handy when you are cut off and have to kill something quietly..
I've actually full blown walked among enemy squads with just a knife out and preceded to murder them all one by one.
But sure if a knife is taking up a valuable slot that could be used for something better in some kits so be it but the knife is NOT useless.
What if all kits were given restrainers, and if you managed to knife/melee/restrain someone it would give them the long spawn (120? 180? 240 seconds?)that is usually exclusive to collaborators
Personally I'd just quit and go play something else or join a new server if this happened to me.There is a good reason why nobody plays collaborators.
Re: Knives in too many kits
Posted: 2014-07-09 04:14
by Psyrus
Trooper909 wrote:Personally I'd just quit and go play something else or join a new server if this happened to me.There is a good reason why nobody plays collaborators.
I play(ed) collaborator all the time (not in 1.2 due to the excessive human shield distance). It's fantastic
Re: Knives in too many kits
Posted: 2014-07-09 07:20
by ComradeHX
Trooper909 wrote:
Personally I'd just quit and go play something else or join a new server if this happened to me.There is a good reason why nobody plays collaborators.
I usually run with squad of collaborators or at least half collaborators before 1.2.