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Pregame kit allocation.
Posted: 2006-12-23 16:02
by [ECGN]BTT
I would like to see kits allocated when there are not enough people to play. Just so we can check them out and make starting a server a little more fun. Can it be done? And maybe make the respwan time shorter to in pregame.
Posted: 2006-12-23 18:24
by Mongolian_dude
I have found that the only people who complain about the 1.5 mins before start are the lonewolf snipers/spec ops. The time is there for planning, possibly recreating the same squad as last round (custom name, inviting, kicking), assesing the need for certain kits, letting slower spec players have a chance at flying/sniping/MG ect, letting everyones comp warm to the level(like albasrah).
...mongol...
Posted: 2006-12-23 18:28
by Guerra norte
Mongolian_dude wrote:I have found that the only people who complain about the 1.5 mins before start are the lonewolf snipers/spec ops. The time is there for planning, possibly recreating the same squad as last round (custom name, inviting, kicking), assesing the need for certain kits, letting slower spec players have a chance at flying/sniping/MG ect, letting everyones comp warm to the level(like albasrah).
...mongol...
He's talking about when a server doesn't have enough players to start a game, not the waiting period before the round starts.
Posted: 2006-12-23 18:29
by [DVB] TRIggS
yea i like the 2 minutes to log in and let the lag die down when i spawn. when a new game starts i usually get in about 30 seconds left to spawn. But now hopefully with 1.5 gig of ram and a nvidia 7600 512 mb gpu

it wont take as long.
Back on topic, there is a way on your own server to do this, most servers i play on with my squad that are empty have start game set to 2 or something, so i never had that problem.
Posted: 2006-12-23 18:30
by Mongolian_dude
Guerra norte wrote:He's talking about when a server doesn't have enough players to start a game, not the waiting period before the round starts.
yeah, i didnt quite get WTF he was chatting about anyway lol
...mongol...