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Strange HUD text problems

Posted: 2014-07-10 11:08
by Seal612
Hello,

I recently got this "bug" or whatever you like to call it. I think it's because of the new account integration into PR because of Gamespy shutting down. I copied my controls.con video.con and audio.con to the new folder with the new profile. Sorry for the quality but I had to do it with my smartphone because screenshots didn't work, I don't know why...

Any help is appreciated. Thanks in advance!

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Re: Strange HUD text problems

Posted: 2014-07-11 08:19
by Seal612
Bump....

Re: Strange HUD text problems

Posted: 2014-07-11 08:58
by AfterDune
Looks like you're missing localization strings. That doesn't have anything to do with Gamespy.

What language are you using? (looks like German though)
Do you have this on every map and every faction?
Do flagnames have normal localization, or are they named similar too?

When was the last time it worked without issues?

Re: Strange HUD text problems

Posted: 2014-07-11 19:03
by Seal612
[R-DEV]AfterDune wrote:Looks like you're missing localization strings. That doesn't have anything to do with Gamespy.

What language are you using? (looks like German though)
Do you have this on every map and every faction?
Do flagnames have normal localization, or are they named similar too?

When was the last time it worked without issues?
Yes, it's on German and it's on every map and faction so far. Flagnames are also not shown correctly. It worked fine before the patch sorted GameSpy's service out. I'm not quite sure but it could be caused by copying the old files into the new folder of PR.(controls.con audio.con and video.con)

Re: Strange HUD text problems

Posted: 2014-07-11 21:52
by AncientMan
Not sure what's going on there, but just change your language to English in Launcher -> Options -> Global.

Re: Strange HUD text problems

Posted: 2014-07-12 08:02
by K4on
it's a known bug, the german locas are screwed.
nothing you can do about it for now, except switching to English as AM said above.

thanks for the report though, we will look into it.