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Couple O Problems
Posted: 2006-12-24 07:12
by Clypp
Grenades and paddles are still broken (timer activates even when not used in sequence)
TK costs far too many points (Might be a server issue)
View angle needs to be increased for most seated positions
Posted: 2006-12-24 07:29
by fuzzhead
Please be more specific on all your points.
Posted: 2006-12-24 07:39
by GeZe
How can a tk cost to many points?
- Why are you tking?
- Why do the points matter?
Posted: 2006-12-24 12:59
by bosco_
And TKs don't cost that many points, just around 10 (not punished)
Posted: 2006-12-24 13:12
by Rhino
Clypp wrote:Grenades and paddles are still broken (timer activates even when not used in sequence)
they aint broken, they are ment to be like that. we just haven got a animator to make the new animations for us. the nades are there cos ppl use to nade spam so much, so a delay between each nade means that you need to think more about where you chuck it, more than just lob as many nades as you can over the wall all at the same time and hope you get a kill or 2...
TK costs far too many points (Might be a server issue)
try not to TK, In AA you have to stay in a cell for ages just for TKing 1 guy...
View angle needs to be increased for most seated positions
well if we do that, there are plenty of bugs that come up like then you can see though stuff, that has no faces etc.
Posted: 2006-12-24 14:07
by Mekstizzle
I just don't like it when i'm a passenger in a vehile and the vehicle gets blown up and it says "Mekstizzle has lost a vehicle - 20 points"
Firstly i didn't lose a vehicle i was a passenger, secondly you don't have to tell the whole f*cking team that i've lost something thirdly you don't have to tell them i've lost 20 or so points in doing so. It's just silly. Then you get losing points for dying on an MG stand. Hell you should get more points for taking up an MG position and making yourself a magnet in the first place.
Actually, just get rid of the points system or simplify it. I say. Can someone post as to how it actually works? I don't think it's in the guide.
Posted: 2006-12-24 14:13
by Harrelson
i agree with some of your points, although losing points for vehicles destroyed is necessary to punish wasters, it should apply to the pilot only.
on hills of hamyong (sp?), ive been sniped on many occasions because i lost a tripod mg while i was laying down heavy fire on advancing forces. why should i get punished? snipers can see better than you and once you start firing, youre a magnet for murderous fire so expect to die
Posted: 2006-12-24 15:33
by ArmedDrunk&Angry
The other issue is if you get killed in a jeep you are penalized for losing it even if you were sniped out and the vehicle is undamaged.
The same goes for the above mentioned emplaced weapons.
If the weapon is destroyed, I agree you should lose the points but if the veh or weapon is undamaged you shouldn't lose points.
Posted: 2006-12-24 17:01
by JohnnyPissoff
Sadly points are the currency of most FPS and PR is no exception for most players, so every time you docket points for being a dumbass or wasting assets including yourself you encourage a more realistic game play.
On the other hand I agree with those that gripe about losing points for manning a MG or AA position, those guys in fact under enemy fire should get postmortem "hero" point in fact, even if they haven't made a kill on the gun, the suppression alone is worthy of the point.
Posted: 2006-12-24 17:02
by JohnnyPissoff
Furthermore:
Because your team loses a ticket every time you die, I think you should lose one point the first time you die, then two the 2nd, three points the 3rd time, four on the 4th and so on. The fear of death is the main thing missing from this otherwise excellent "reality" based mod.
Posted: 2006-12-24 17:55
by Clypp
'[R-DEV wrote:Rhino']
Clypp wrote:Grenades and paddles are still broken (timer activates even when not used in sequence)
they aint broken, they are ment to be like that. we just haven got a animator to make the new animations for us. the nades are there cos ppl use to nade spam so much, so a delay between each nade means that you need to think more about where you chuck it, more than just lob as many nades as you can over the wall all at the same time and hope you get a kill or 2...
What I mean is when not used in sequence. There is no reason that sometimes you can throw a grenade quickly but if you failed to reload your grenade after that you cannot throw another quickly 10 min later.
Posted: 2006-12-24 18:09
by ArmedDrunk&Angry
I want a mod with a TENS unit rigged up so you get shocked every time you get hit, like in that James Bond movie.
Then we would know who is really tough.
Posted: 2006-12-24 19:11
by JohnnyPissoff
ArmedDrunk&Angry wrote:I want a mod with a TENS unit rigged up so you get shocked every time you get hit, like in that James Bond movie.
Then we would know who is really tough.
Heh...here's reality for dieing in game:
Electrodes should never be placed near or on the eyes, neck, or on an open wound or cut. If placed on an open wound, the veins in your body will serve as wires sending a mircoshock directly to your heart, sending you into ventricular fibrillation.
I vote for at least attaching electrodes to the scrotum and **** for TKing in the next build of PR!