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Removal of Warm-Up time in ported vehicles.

Posted: 2014-07-31 05:51
by Echo-6
Dear All,

I'm just wonder if a PR vehicles, when ported to another mod, how can we remove the warmup time?
Also, If I port another vehicles, to my own mini PR, how can I install a warm up time?

Best,

Echo-6

P.S. Is Falkland mini mod still available for download? or it's already incorporate into V1.20?

Re: Removal of Warm-Up time in ported vehicles.

Posted: 2014-07-31 07:46
by Rain08
It's this line:

ObjectTemplate.delayToUse x

Re: Removal of Warm-Up time in ported vehicles.

Posted: 2014-07-31 09:43
by Echo-6
Thanks,
Well, the line you mention above is not present in an air vehicles .con and .tweak file,
(I already gone throughout the code)
Any further ideas?

Cheer,
Echo-6,

Posted: 2014-07-31 09:49
by Mineral
We do it threw python I believe.

Sent from my XT1052 using Tapatalk

Re: Removal of Warm-Up time in ported vehicles.

Posted: 2014-07-31 10:04
by K4on
Yes, It's done via python.


ObjectTemplate.delayToUse only means, that if you switch to an item, you are able to fire it after x seconds. This is needed to prevent firing during a 'weapon gets pulled' animation for example

Re: Removal of Warm-Up time in ported vehicles.

Posted: 2014-07-31 11:13
by Echo-6
Can and How I edit Python?