Murphy wrote: You see those guys on the first flag are actually reliant on everyone else on the team, they are pulling one of the riskiest maneuvers in the game in hopes to stall the enemy team long enough that they cannot get entrenched.
Exactly.
But too often the rush fails, too often too many rush and just "rely" on the others, WITHOUT talking to those squads. The rushers just expect the team to do the job what their strategies requires. Building Fobs, capping flags, not advancing too much.
Ruhsers are dicating a strategy on the whole team because their maneuver requires their team to do other things. Most of the time without communication.
Just like too many attacking squads (or even better behind the lines squads) in midgame.
In my experience rushers are egoistic, k/d hunters and cocky, dictating their strategy on the team.
This just doesn't work for me on public servers because it is not a process where everybody agrees on that strategy but a few people just decided on it.
It's a great strategy for competetive play. But when rushing (any strategy) dictates a certain way of play for the rest of the team I dont like it.
A rusher shouldn't expect their team to just acknowledge their strategy and acting so that strategy works.
Rushing costs alot of tickets often, because the rushers hold the enemies maybe but they often die a lot (and keep attacking the flag) and lose vehicles. Attacking/rushing squads are so focused on their goal they forget so many other things. k/d, looking how the other squads are doing or building fobs for the team.
I know you like to paint a picture of rushers being somekind of rare breed pulling the "riskiest" maneuver, and not rushers sitting in their "fair play" box and being not open minded, never having rushed of course.
I didn't say anything about it being against fair play or something like that anyway. Because I think it is a fair strategy...
Rushing is just one strategy of many to me and not the sacred grail of PR.
For me a strategy in public gameplay has not to be only effective but a strategy that gives most players of
your team a good round. A strategy they decided on too, be it over mumble or accepting a role they'd like to play. And not just adapting to a strategy giving them only one role left to do.
tl;dr:
When a team decides on that strategy together, and everybody is daccord with who rushes and who stays back then I am good with it.
But I am tired of one squad or more deciding to rush and then even ***** about the others not liking it, or not capping or defending or whatever role the rushers require.
That goes for all strategies of course.