Nuijamaa! Test event 14th of September 1800 PRT
Posted: 2014-09-09 21:42

Return to the Finnish border
A PRTA map test event
Many thanks to [R-DEV]Rabbit for letting us test his map
General map information
Nuijamaa is based on the boarder control station and surrounding area in South Karelia. Nuijamaa was once a considerably larger place before a portion was handed over to the soviets post World War 2. The bitter tension between Finland and Russia has caused them to go to war over this contested area, which is the perfect area for light combined arms. Key junctions and strategic locations combined with the dense forests give both Infantry and Armour an equal fight, which will surely be remembered by both powers.
Practical information
The event will be held on Sunday 14th September, starting at 18:00 PRT. To ensure you have a spot, we recommend that you're online on our TS-server (ts.prta.co) at least 30 minutes before the event starts.
The map can be downloaded here:
prbf2/beta-testing/nuijamaa
The server password will be karelia.
Changelog since last playtest:
Nuijamaa is based on the boarder control station and surrounding area in South Karelia. Nuijamaa was once a considerably larger place before a portion was handed over to the soviets post World War 2. The bitter tension between Finland and Russia has caused them to go to war over this contested area, which is the perfect area for light combined arms. Key junctions and strategic locations combined with the dense forests give both Infantry and Armour an equal fight, which will surely be remembered by both powers.
Practical information
The event will be held on Sunday 14th September, starting at 18:00 PRT. To ensure you have a spot, we recommend that you're online on our TS-server (ts.prta.co) at least 30 minutes before the event starts.
The map can be downloaded here:
prbf2/beta-testing/nuijamaa
The server password will be karelia.
Changelog since last playtest:
- Removed tanks from AAS64 and added APC/IFVs has heavy assets.
- Fixed Fields flickering between visible and invisible.
- Darkened clouds on AAS64 to look more storm like.
- Lowered Undergrowth height in the woods.
- Adjusted brightness of the undergrowth.
- Thinned out number of tank traps.