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[1.2.1.0] Autodeploy is broken

Posted: 2014-10-15 12:38
by LiamNL
I have had several encounters with the autodeploy function crashing my game now (you only need to use autodeploy...) and also found a glitch with the autodeploy finding a spot in the server but trying to get in it several times and ending in a vicious cycle of trying to get in.

Re: [1.2.1.0] Autodeploy is broken

Posted: 2014-10-15 20:49
by matty1053
I still think it's been broken for a while now. It takes too long to find a spot for you, that is why some players (including me) keep clicking on servers until the slot is open.

I think they should have a queue instead of auto deploy.

Re: [1.2.1.0] Autodeploy is broken

Posted: 2014-10-16 01:17
by Anderson29
never had an issue with the auto deploy...i love it. at the most it takes me around 3 tries, but most of the time it works the first time.

Re: [1.2.1.0] Autodeploy is broken

Posted: 2014-10-16 11:30
by Mats391
LiamNL wrote:I have had several encounters with the autodeploy function crashing my game now (you only need to use autodeploy...) and also found a glitch with the autodeploy finding a spot in the server but trying to get in it several times and ending in a vicious cycle of trying to get in.
Does it crash as soon as you press the "Autodeploy" button or when the autodeploy tries to deploy you?
If it is the later, you can try to add a 0 infront of the number (e.g. 98 becomes 09 8) . This seemed to help in the past.

matty1053 wrote:I still think it's been broken for a while now. It takes too long to find a spot for you, that is why some players (including me) keep clicking on servers until the slot is open.

I think they should have a queue instead of auto deploy.
We would love to have a queue, but that would require a huge amount of work. Autodeploy is enough for going afk during deploying. If you want to get in quick, you need to do the clicking game.

Re: [1.2.1.0] Autodeploy is broken

Posted: 2014-10-16 13:12
by Kingy
huh auto-deploy still works? It's always crashed the game upon finding a slot in the server, I assumed it was broken because of the increased player count.

I'll try putting a 0 in front when I next play see if that helps.

Posted: 2014-10-19 20:36
by wrecker
Just to add on what happens to me is that auto deploy will see that there is a spot open, and start to deploy me, but it gets stuck because typically a "clicker" has beaten my computer to it

Re: [1.2.1.0] Autodeploy is broken

Posted: 2014-10-19 23:41
by tankninja1
[R-CON]Mats391 wrote: We would love to have a queue, but that would require a huge amount of work. Autodeploy is enough for going afk during deploying. If you want to get in quick, you need to do the clicking game.
The clicking game feels abusive to my mouse.