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Fixing Dien Duong
Posted: 2015-01-09 17:54
by Nightingale
I joined PR after Dien Duong was removed from the game. If I understand correctly it was removed because of collision exploits in some tunnel areas that allowed players to get into the empty space between terrain and tunnel.
It looked like a fun map though, and IMO PR:V suffers from a lack of good 2km maps (I'm not a fan of Charlie or Barracuda). Can't the tunnel entrances just be plugged up with rocks and the map is OK to play again? Can someone share the Dien Duong files with me so I can have a go at fixing the map?
Re: Fixing Dien Duong
Posted: 2015-01-09 18:08
by Mineral
Wasn't the only reason for it's removal. It's gameplay layers weren't working well and various problems. AD made the map originally I think and wanted it pulled. So it was

Posted: 2015-01-09 18:13
by AfterDune
I don't mind if you try to fix her up. Overgrowth might also need updates as well. Probably many other things too

.
Unsure if I still have all the files. The editor folder would be nice to have, otherwise you need to repaint everything.
I think it'll have to get a lot better before we put her back in though.
The original map is made by Rhino; this is actually Fools Road's terrain

Re: Fixing Dien Duong
Posted: 2015-01-09 18:24
by Rhino
[R-DEV]AfterDune wrote:The original map is made by Rhino; this is actually Fools Road's terrain
IronTaxi made Fools Road, but I did help a little with its terrain textures etc

Posted: 2015-01-09 21:51
by AfterDune
I stand corrected

Re: Fixing Dien Duong
Posted: 2015-01-10 13:57
by Nightingale
Ah, so the problems were more numerous than just the tunnels. I thought it would be an easy fix but if that's the case I'll probably finish my current Vietnam map and then work on a non-Vietnam after that.
Thanks for explaining though
