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[v1.2.1.0] Sbeneh Outskirts Flickering Door Texture

Posted: 2015-01-14 07:43
by Arab
This bug occurs on the fields.

Description:
When I start to walk towards the building, the texture on the door of the building flickers and moves. When I stop, it stop flickers.

Possible solution:
Lowdetails need to be re-generated to fix it I think.

Profile setting set to Low.

Profile Information
-------------------
Profile 0001: Test
Type: Offline
Last Used Profile: True
View Intro: True
Fullscreen: False
Display Mode: 1024x768@60Hz
Display Mode Valid: True
Graphics Scheme: Low
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Low
Dynamic Lights: Low
Texture Filtering: Low
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True

Image
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Re: [v1.2.1.0] Sbeneh Outskirts Flickering Door Texture

Posted: 2015-01-14 10:42
by Jacksonez__
Grass and some buildings flicker for me too. Playing on high settings.

Re: [v1.2.1.0] Sbeneh Outskirts Flickering Door Texture

Posted: 2015-02-11 03:00
by Barbrady
It's called Z-fighting.

edit: not the grass, that's another issue, which will be fixed.

Re: [v1.2.1.0] Sbeneh Outskirts Flickering Door Texture

Posted: 2015-02-11 13:05
by Rabbit
As Barbrady said it is z-fighting. That one has been fixed for Sbeneh 2.0