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The Project Reality Manual: Years on

Posted: 2015-01-26 19:39
by Tyso3
How many people have actually read the manual?

I can remember it not being out when i started playing, and we still tell newbies to 'read the manual' when they ask "LOLZ HOWS DOZ I GETS SNIPER RIFLES KITZZ" in general chat.


But how many of us 'older' PR players have actually read it?


Also any ides on how to make people read it? Add a terms & Conditions link to bottom of it, tied to someones account so they HAVE to scroll through it before they can play? OR just an auto launching Manual on install?


opinions?

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 09:35
by mries
You can't forcefeed the manual, it will only turn out negative. Sadly because I think it really is a must to read but when you make it in a T&C or something people will even read it less likely then when you tell them ingame or at the forum to read it!

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 10:43
by Ason
I think a nice thing would be to put a tab for the manual next to the "DONATE" button on the top of this site.

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 10:57
by Murkey
I'd still ask every new player to read it and more importantly, older players should check for updates with each new version. For example, the latest version came out with V1.0 so it isn't always 100% up to date, but it is still mostly correct and has answers to common questions for both new players and veterans.

Here is some info I condensed from the manual for my 3dAC clan mates, but I'll post it here as well:

***
I took the liberty of extracting some of the key info we should try to remember, some of the details are new, most is unchanged. Hell if you have a desk, print out a copy so you always know what's what.

Ordinance numbers:
A single player may place up to 30 mines, 10 trip flares, 4 grenade traps and 30 Water Container VOIEDs. These devices remain active until 10 minutes after the soldier deploying them has died (20mins for mines).

Ticket losses:
If a team loses a vehicle it also loses tickets:
Jeep or truck: 2 tickets
Transport helicopter: 5 tickets
APC/AAV/RECON: 5 tickets
Tank or IFV: 10 tickets
Jet or attack helicopter: 10 tickets

Shovel and wrench:
The alternate commo-rose option allows players to demolish friendly foxholes and razor wire segments.The wrench is only used to remove explosives like mines, trip flares and grenade traps. In PR:BF2 the wrench cannot repair damaged vehicles (Apparently?). (Shovels are supposed to be able to remove grenade traps and trip flares, but I didn't find that in the manual.)

Civi:
Any of them doing the following within the last minute are considered combatants and may be shot without penalty:
spawn or pick up a kit use a weapon or vehicle (stones are not counted as weapons)
use resuscitate or the epipen (This is probably out of date with the new civi rules, check the civi-manual)

Hook:
They remain in position for 3 minutes

Rally Points:
The following conditions must be met for the RP to be placed successfully:
You need to have 2 squad members close to you.
Enemy is further then 2x small grids squares. (small grids= sub-keypads)

The rally point automatically disappears after 60 seconds unless:
It is within 2x large map grid squares of a friendly captured flag
It is within 2x large map grid squares of a friendly FOB
It is within 2x large map grid squares of a friendly APC.
An enemy that comes within 1x small grid squares from the rally point will make it disappear.
A rally point rearms every 1 minute. Unless if it became overrun. Then you need to wait 5 minutes.

FOBS:
6 in total
50m from 1 heavy or 2 light supply crates
200m from any other fobs (I thought the distance changed depending on map size)

Misc:
Each supply vehicle can deploy up to 10 crates simultaneously before old crates start disappearing. For ammo boxes from light vehicles it is limited to 16 boxes.
Commander rally point: can be used by the whole team. He needs at least 6 players near him (one of them must be a squad leader) to place the RP. This RP is not available in the skirmish mode and at least 12 players must be on the commander's team. The RP will stay active as long as the commander is within 100m distance. All other rules described in the squad leader chapter about rally points also count for the commander rally point. (How it is rearmed and disabled).

Cheers, Murkey.

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 10:58
by Murkey
^So as you can see, reading the manual and making sure you have some of the details is pretty handy. Sorry for the double post I thought I'd include a link to the manual - https://www.realitymod.com/manual/pr_manual.pdf

Cheers, Murkey.

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 11:07
by Jacksonez__
In PR:BF2 the wrench cannot repair damaged vehicles (Apparently?).
Wrong. Light vehicles can be repaired with the wrench. Insurgents can fix damaged caches with engineer kit. Wrench can also be used for building barbed wire faster than shovel. You can defuse friendly mines and pick them up for re-use (you can still carry only 1 land mine at a time)

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 12:04
by Mineral
I will be trying for v1.3 to update the manual once more like I did right before 1.0 launch in a rush with the help of many other team members :D . We don't have the source file anymore so I'll have to remake it a bit from scratch, but at least it will have it's details updated and perhaps some extra additions. Suggestions?

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 12:36
by Darman1138
Maybe have a "Need To Know" section right at the top with the most important highlights of the entire thing. So if someone doesn't want to read the whole thing, they can at least read the top page or two and have a general understanding about how the game plays.

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 13:03
by PatrickLA_CA
1. Make the installer really slow
2. Make the setup display the manual
3. ?????
4. Profit

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 13:04
by Murkey
Jacksonez__ wrote:-snip-
You're correct, light vehicles etc as well as the steel shutters e.g. the tunnel entrances on Kozelsk. (That's why I put 'apparently' in brackets).

@Mineral, TBH I quite like the old, complete format. Maybe a colour scheme - green for basic info e.g., how the kit system works. Orange for the specific details e.g. Distance between FOBs, like the info I posted above. Then Red for new information or stuff that is mandatory knowledge.

Cheers, Murkey.

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 13:19
by camo
Could you add weapon damage and how the body armour works in pr? 95% of people who play have no idea. I only found out by trawling through these forums.
Tank damage models would be cool too.
Also, (if you have time) put some trivia in.

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 13:25
by Murkey
camo_jnr_jnr wrote:Could you add weapon damage and how the body armour works in pr? 95% of people who play have no idea. I only found out by trawling through these forums.
Excellent point! Some info on the modifiers of weapon caliber, distance, body armour and hit location would be so useful!

M

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 15:23
by MikeDude
I actually re-read it every big update, just so I know what is in there. I mean, we tell people to read it so we should take a look at it ourselves, really.

Re: The Project Reality Manual: Years on

Posted: 2015-01-27 21:54
by Tyso3
You will find a lot of clans and units will have information that they have collected over the years. You could create a 'dropbox' for units to drop in collected data and hopefully alleviate the load on the devs.


You could drop in a message bar to pop up when install is completed or when new profile is created that high recommends they check at out the manual and links them to it.

Re: The Project Reality Manual: Years on

Posted: 2015-01-29 10:11
by tank1a2
True the manual is kinda outdated so waiting for dev team to update it but it still give you the basics of PR

Re: The Project Reality Manual: Years on

Posted: 2015-02-02 20:22
by RarWinZip
Image

I think that PR need some kind of mandatory tutorial training before you can deploy.

Re: The Project Reality Manual: Years on

Posted: 2015-02-05 20:30
by al-Balawi
I skimmed through it but over time I've learned from just playing. I really should read it in its entirety though.

Re: The Project Reality Manual: Years on

Posted: 2015-03-08 21:04
by Mineral
Bumpy, doing some updating of the manual now for our next release. If you guys think we have some uncovered important topics let us know!

Posted: 2015-03-08 23:05
by REDFOX1916
A must read if you wanna s.l