Page 1 of 1

Shorten range of healing medic

Posted: 2007-01-01 07:32
by OverwatchX
If the medic holding out his bag is symbollic of him performing first aid, I believe the mod should require the healing medic to be very close to (like the distance of the shock paddles) to the injured party before any healing occurs.

As it is now, you can effectively heal a soldier while you are a few feet from him. The other day, I was a medic and I was able to provide health (ongoing) to a soldier while he fired over a ridge. I was behind him a few feet with my bag pointed at his boots; not even that close. Seems like I should have been required to be much closer if I am fixing wounds.

Also, as it seems now, you can heal any and all soldiers that get close to your healing bag's area of effect rather than say one at a time.

Posted: 2007-01-01 19:12
by fuzzhead
Agree JohnDoe, you can heal people through walls right now lol

Ill come back with an update.

Posted: 2007-01-01 19:53
by mammikoura
Yeah the distance should be a little shorter. And it would be great if it would be so that you can only heal 1 guy at a time.

Posted: 2007-01-01 20:24
by Mongolian_dude
I wanna see morphine to get rid of the blurnyness(which would stay, even when healed)!
lol

Also, how about we take away the signs for the field dressing? And while im at it, the signs for AT mines, claymores(or they are only available to an engineer) and stuff like that. Also, the little bar displaying how much health a player has left, especialy on the minimap(same goes for how much ammo people have when you are assault with ammo bag). It is acutaly quite easy to tell who is wounded the worst atm. If you go close to a wounded soldier, you can hear his heartbeat(if he is wounded to the level of bleeding). This would also make it mandatory to go close to work on the wounded soldier and put some more skill into being a medic.
Anyone?

...mongol...