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Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-06 20:11
by K4on
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Over the past weeks the Project Reality team has been working together with UTurista in order to improve the current PR Insurgency game mode, based on several community ideas and feedback.

For the upcoming weekend, we would like to run an Insurgency 2.0 Alpha Test Event, to check one of two new concepts. The 2nd concept will be tested on a later date.

Insurgency 2.0 Alpha Test Event
Saturday, Feb. 7th, 2015 at 16:00 PRT
Sunday, Feb. 8th, 2015 at 16:00 PRT

(PRT = Project Reality Time)

on
Official PR Insurgency 2.0 Alpha Test - Event Server
(sponsored by New Era Warfare)


Testing Conditions:
We'll be testing the new (work in progress) Insurgency 2.0 settings for PR 1.3.
The changes are purely server side, so you don't have to take care of anything apart from joining the server.
We would like to mention again, that the concepts are not guaranteed to be in the next patch. That's depending on the feedback we get. At a later point when one of the concepts has been chosen, we will be extending the tests to other PR community servers in order to get more feedback. More info to come.


INSURGENCY 2.0 ALPHA CHANGELOG:

UAV - Unmanned Aerial Vehicle
  • Updated the UAV uptime to be limited again.
  • The UAV loses 0.2% fuel/sec while travelling, 0.1% fuel/sec while loitering (operating) and refuels at 0.2% fuel/sec.
  • UAV can be send back to base at any point to start refueling (deploy UAV within 1 big grid of command post). Returning to base does not consume any fuel.
  • UAV deploy time depends on distance to travel. The UAV travels at 50 m/s.
  • The UAV takes 45 seconds to land/start.

Hideouts
  • Updated Hideout minimum build distance to other hideouts to be 150m instead of 200m.

Caches
  • Updated Caches to only have one available at a time.
  • Updated Caches to be revealed, 5 minutes after the last one got removed.
  • Updated Caches to get relocated after 40 minutes if they haven't been destroyed (Insurgents will win the map if the cache has been moved two times successfully).
  • Updated Insurgents to see on-map markers of previous cache locations.
  • Added new function that allows to decide on the area of the next cache, it will be set by the server in case the commander doesn't set the next cache area in time.

Civilians
  • Reduced Civilian help radius to 3m horizontal and 1.5m vertical meters.
  • Reduced Civilian ROE time from 2 to 1 minute.

Vehicles
  • Updated CAS and Tanks to re-spawn after 20 minutes instead of 15.
  • Updated APCs and IFVs to re-spawn after 15 minutes instead of 10.

Intel System
  • The BLUFOR cache marker can be inaccurate if BLUFOR doesn't gather any Intel points.
  • Insurgents will see the real cache location as well as the inaccurate marker.
  • The Intel system now correlates with the maximum distance that the cache-marker for BLUFOR can be from the actual cache position.
  • Heavy assets and long distance kills no longer generate intelligence points.

What do these changes mean in terms of gameplay?
  • It allows more opportunities and gameplay variety for Insurgents. Although the first cache will be random, allowing the commander to set the next cache position will add a new dimension of gameplay: Insurgents need to consider possible locations for the next cache while BLUFOR need to prevent them from placing the cache by controlling these possible locations.
  • Intel-system: The cache marker, which is visible for BLUFOR, will appear after 5 minutes have passed - this marker is not guaranteed to be accurate though. With a maximum spread of half the map size (e.g.: 500m on 1km maps), BLUFOR will need to obtain Intel points to reduce this distance and get an accurate cache position.

Deploying the cache
  • In this Alpha test the cache is deployed in the same way you build a hideout - as a commander, you select your phone, press T and select 'build hideout' (temporary) - this will check all possible cache locations in your area and the cache will be selected randomly.
  • Don't forget that you should do this while the current cache is still in-play, otherwise the game will select one for you when the cache is destroyed.


Make sure to to post your feedback here:
https://www.realitymod.com/forum/f252-p ... event.html


Thanks for your consideration,

- The Project Reality Team

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-06 20:14
by K4on
Live Changelog:

Following changes have been made so far:
07.02.2015

17:30 PRT
Updated Intel System - long range kills grant Intel Points again
Updated Intel System - Reduced needed Intel to get the marker closer, to test some technical stuff (temporary change)

20:40 PRT
Updated Cache spawnpoints to get disabled once known to the enemy

21:30 PRT
Fixed Revealed Caches tio no longer get their spawnpoint back

___________

08.02.2015:

16:00 PRT
Fixed Cache Markers to get updated for all players
Updated Caches to appear after 5mins instead of 10

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-06 20:56
by Ratface
I LOVE the choose your cache position idea! I'm frothing at the mouth with excitement

Can't wait to try this out, sounds like a lot of good hard work!

Also, first! :D

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-06 21:39
by Jacksonez__
Looks so nice. NO! It doesn't look nice.

it's fucking awesome

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-06 21:53
by curahee150
love everything but the relocating caches but we will see how that works. Cant wait to try it!

however, unfortunately, I will be leaving on a trip the day it starts.... it never frikin fails.

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-06 22:33
by Ason
Nice! I especially like this:
The BLUFOR cache marker can be inaccurate if BLUFOR doesn't gather any Intel points.
Insurgents will see the real cache location as well as the inaccurate marker.

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-06 22:34
by disnoxxio
I hate insurgency so bad, hopefully it will make it a little bit better ;P.

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-06 23:14
by Teewurst
What about 'Shotgun to the face, i arrested you' thing.
I really hate that about playing as a civ.

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Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-06 23:42
by Rabbit
Heavy assets and long distance kills no longer generate intelligence points.
mmmm, this makes me feel so good.

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-07 00:42
by RockerAgent47
How can i Participate ? :D

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-07 00:43
by badmojo420
Sounds great, can't wait to try it.

Posted: 2015-02-07 01:00
by bandwevil
Being able to select the cache position seems like it could be very exploitable. All the other changes sound nice though.

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-07 03:36
by FFG
How does one get into this? like is there a download or what?

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-07 03:52
by camo
Really like the commander cache placement idea.

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-07 04:22
by Shponglized
Already found a bug. Extra underpants are not included.

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-07 05:54
by fatalsushi83
the innacurate cache location thing is brilliant! having only 40 minutes should also make things much more intense and discourage camping by blufor

i have a feeling that the insurgents will be putting all of their caches within walking distance of main but i guess blufor can counter that. might be very interesting

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-07 07:18
by Rezza
Love the new work and focus on the Insurgency game mode. It was the game mode that made PR truly unique and stand out but sadly died out from not being used.

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-07 08:35
by K4on
Just to mention again, this is an alpha test!
The test if there to check stability of the scripts and to see if there is gameplay stuff that doesn't work out.
Also players have to adapt their playstyle to the new changes, so don't exspect the gameplay to work out better than before right away. :)

Being able to select the cache position seems like it could be very exploitable.
Thats why you are only able to select the area where you want to fight and not the real position; the cache will be choosen randomly near you then.

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Posted: 2015-02-07 09:40
by Spook
RockerAgent47 wrote: How can i Participate ? :D
Join the server.
FFG wrote:How does one get into this? like is there a download or what?
As stated in the post you just need to join the server.