Page 1 of 1

Modelling

Posted: 2007-01-02 21:27
by Surround
Hello! I'm pretty new to the community and for the mod, but I like both of them very much! I have posted few comments here and there.

After my army I started my studies in Finland. I'm studying photoshop/modelling (if I grow up i'll be a media-assistent).

I'm having a great time, but I'm bored to the tutorials what we do there all the time :( So, I'd like to make model for PR. Just for my own fun. But I dont know anything about game modelling.

I have already started modelling gazelle, but I need information what I need to know when modeling for BF2. Like how many triangles it can have? Do I have to make modulars? Do I have to look out for unneccessary vertex? etc.

I tried to watch tips for modelling, but didnt find. I would be pleased If Yoo could give some tips for modellers.

Thank you for comments and thank you for the mod you have made!
Saatanan hyvä modi!

Posted: 2007-01-02 21:43
by UK_Force
give R-DEV Wybl a pm, he may be able to point you in the right direction ?

Posted: 2007-01-02 22:36
by duckhunt
Hey, good luck with you modelling.

http://bfeditor.org/forums/

these forums are for all Bf2 editing, go to the 3d section and you should find some good help.

Posted: 2007-01-02 23:05
by Surround
Thanks a lot!

*edit HOLY CRAB! Theres tons of things to learn! Aaw, just have to do it :(
*PR DEVELOPER EARNED 10 RESPECT POINTS*

Posted: 2007-01-02 23:12
by e-Gor
Generally keep as low poly as you can. I can't remember exact guidelines, but 6000 is probably about right for a helicopter. You'd have to ask a modeller for more info though... Wybl, Stigger or mattb might be the best people to talk to. Or bfeditor.org :)

Posted: 2007-01-02 23:17
by requiem
Learn poly modeling, get Ichi's tut (9 parts, this is only the first below):

http://halflife2.filefront.com/file/HL2 ... t_19;30003

Once you have that down, you'll definitely be a different modeler (for a new person, this tut is a days work probably).

Posted: 2007-01-08 00:03
by Vaiski
I'd suggest learning basics of poly-by-poly or boxmodelling technique in general first. Don't start with any poly limits. It's going to be difficult to learn basics if you're trying to keep polycount in mind. Once you know how to make efficient highpoly objects, it's easy to move to realtime game graphics.

Check this forum for more info:
http://forums.cgsociety.org/
^Beginner-friendly and professional cg art forum.

Good luck and have fun :)
Surround wrote: Saatanan hyvä modi!
Kiitos 8)
Lähetä pm jos kaipailet lisätietoa.

Posted: 2007-01-08 01:02
by Mongolian_dude
Surround wrote:Thanks a lot!

*edit HOLY CRAB! Theres tons of things to learn! Aaw, just have to do it :(
*PR DEVELOPER EARNED 10 RESPECT POINTS*
Because Duckhunt is a sniper, he gets and extra 50points for the long range love.

...mongol...

Posted: 2007-01-10 01:29
by Surround
This is what i have done this far.

Image

Image

Image

Image

Image

I want you to know that everything is really wip.

Posted: 2007-01-10 02:22
by eggman
great start :)

Posted: 2007-01-10 08:20
by Surround
I'm going to say something very soon...




*DOUBLE POSTman 2 twinbrother postman ninjas fight against the evil Doublepost samurai.

Will they have the courage to battle against him? See next episode.

Coming near future to your forum.

Posted: 2007-01-10 08:20
by Surround
Thanks, but they arent really so great :wink:

The body and head are from a tutorial, so I really can't say im done them my self. But that start of the heli and the house are made by me.

That house is now my main project. But I rather would be modelling that heli :(