T-62 can survive an Eryx hit. Is it supposed to be like that?
The T62 should be almost destroyed be a hit from the Eryx.
-[R-DEV]Mats391
T-62 shot in front hull/turret: light grey smoke (sometimes tracked?)
T-62 shot in turret from left/right side: light grey smoke
T-62 shot in lower hull from left/right side: light grey smoke
T-62 shot in back hull: cooks off, not instant explosion
I managed to get the T-62 tracked from one shot in the front hull. Happened only once though.
I can upload a video later on
E: Eryx can penetrate up to 900mm RHA, meanwhile T-62 turret (I guess it is the strongest part?) has 214-242mm armor. So, in theory Eryx should penetrate the T-62 turret? And I doubt FSA T-62 has a reactive armor..
Re: T-62 vs. Eryx HAT
Posted: 2015-03-18 15:46
by Mats391
Alright lets have a look at the numbers:
T62 HP: 1600
Eryx explosion damage: 110
Damage vs front/sides: 1226.775
Damage vs rear: 1402.5
So after hit HP:
Front/side: 263.225 (16.45%)
Rear: 87.5 (5.47%)
The T62 starts bleeding at 160hp (10%), so a rear hit should always be fatal. Vehicles have a high chance of getting disabled at 20% or below. All in all it should not be able to run away when hit by Eryx.
Pictures from WGP wiki
Yellow: front armor
Green: Rear armor
Blue: Side armor
The only thing we could consider is making it the rear armor material all around. If you want to verify those numbers you can enable vehicle debugging and it will tell you how much hp is left. Just type "rcon debug vehicles" in chat.
At last, the range does not matter for the Eryx or other missiles.
Re: T-62 vs. Eryx HAT
Posted: 2015-03-18 16:24
by Jacksonez__
I don't even.
I tried it again. Shot two Eryx in the front hull: both times the T-62 got tracked. A few hours ago I shot like 6 or 7 Eryx' in the front and only one time the T-62 was tracked.
The HP after front hull hit: 25%-22% (22% and it got tracked).
Re: T-62 vs. Eryx HAT
Posted: 2015-03-18 16:38
by Mats391
Just tested it my self 3 times all to the front:
1x instant death, must have hit some weak spot on front (green spots on image above)
2x 16-17% and disabled just like code said it would.
Not really sure what is going on.
Re: T-62 vs. Eryx HAT
Posted: 2015-03-18 16:47
by Jacksonez__
[R-DEV]Mats391 wrote:Just tested it my self 3 times all to the front:
1x instant death, must have hit some weak spot on front (green spots on image above)
2x 16-17% and disabled just like code said it would.
Not really sure what is going on.
When I filmed that video, I literally shot 6-7 tanks in the front. Only one was tracked. I tried the front turret and the lower hull part.
What distances did you use? Try firing at 50 m, no more or less. Or does the distance have any influence on the damage?
I don't know what's going on I guess I just had very bad luck (hit the stronger parts?)
Re: T-62 vs. Eryx HAT
Posted: 2015-04-07 20:23
by Wheres_my_chili
Its not uncommon in my experience for us to shoot a T-62 with a SRAW and for it to not care at all. Not even smoke. There's definitely something wonky going on with the T-62 code.
Re: T-62 vs. Eryx HAT
Posted: 2015-04-07 20:47
by Rabbit
Issue should be fixed or at least better than it was in 1.3