Problem with mumble and PR closing down during game.
Posted: 2015-03-20 16:15
Hi, I do have some problems with my mumble and PR.
1. Sometimes my game can crash during a game and under map-switching. Got some problem with Bad memory error.
2. When I start the game mumble is not started.
Got no icon for it and dont know what to do. Restarted everything ang tryed to get into the settings for it but I did get a critical error message:
I hope you guys can help me with my problems. About the crashes, that problem have been for a long time now and now I?m tired on that.
//Swedish
1. Sometimes my game can crash during a game and under map-switching. Got some problem with Bad memory error.
2. When I start the game mumble is not started.
Got no icon for it and dont know what to do. Restarted everything ang tryed to get into the settings for it but I did get a critical error message:
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2015-03-20T17:08:24
Critical Error: An unhandled exception has occured. Details are as follows:
En h?nvisning returnerades fr?n servern
Further details can be found in the following file:
[url]C:\Program Files\EA GAMES\Battlefield 2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.ComponentModel.Win32Exception (0x80004005): En h?nvisning returnerades fr?n servern
vid System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
vid System.Diagnostics.Process.Start()
vid PRLauncher.WPF.ViewModel.OptionsWindowViewModel.<OnPRMumbleLaunch>b__51()
vid System.Threading.ThreadHelper.ThreadStart_Context(Object state)
vid System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
vid System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
vid System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
vid System.Threading.ThreadHelper.ThreadStart()
//Swedish