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Include SAS
Posted: 2015-04-01 10:29
by Spadroon
I'm not sure why the Special Air Service is not already part of Project Reality, but I think it should be.
Especially since many useful assets were already included in the BF2 add-on.
There should actually be two versions of the SAS: One for Falklands (look that up, without the SAS it might have all turned out worse!) and a more modern one.
They could have silenced MP5 as their primary weapon, and explosives to breach through walls, like in the Iranian Embassy Siege.
Re: Include SAS
Posted: 2015-04-01 10:51
by heroe_militar
Spadroon wrote:I'm not sure why the Special Air Service is not already part of Project Reality, but I think it should be.
Especially since many useful assets were already included in the BF2 add-on.
There should actually be two versions of the SAS: One for Falklands (look that up, without the SAS it might have all turned out worse!) and a more modern one.
They could have silenced MP5 as their primary weapon, and explosives to breach through walls, like in the Iranian Embassy Siege.
sas are murderers guilty of crime against people of argentina and islas malvinas. you include nazis in game?
Re: Include SAS
Posted: 2015-04-01 10:54
by heroe_militar
you should include special forces of argentina so true fight for islas malvinas can be fought
http://es.wikipedia.org/wiki/Grupo_Alacr%C3%A1n
Re: Include SAS
Posted: 2015-04-01 11:03
by Spadroon
Sure, let's include your 'special' forces, we'll see how that turns out for them.
Re: Include SAS
Posted: 2015-04-01 11:05
by Frontliner
heroe_militar wrote:sas are murderers guilty of crime against people of argentina and islas malvinas. you include nazis in game?
Is that really what they're trying to sell you in your history classes?

Or is it April Fool's again?
Re: Include SAS
Posted: 2015-04-01 11:13
by heroe_militar
Frontliner wrote:Is that really what they're trying to sell you in your history classes?

Or is it April Fool's again?
i do not need history classes my father fought for malvinas and he does not lie
Re: Include SAS
Posted: 2015-04-01 11:20
by Murkey
1) This is for suggestions not politics.
2) Factions can be added to PR, if you are willing to make them and they are up to standard.
3) Nazi's, or at least Axis troops have been included in the PR Normandy, WW 2 community mod.
4) The spec-ops kit was removed from PR years ago because the game is primarily related to conventional troops (or irregular, militia troops), not special forces.
5) Cheers, Murkey

Re: Include SAS
Posted: 2015-04-01 11:23
by H.Maverick
Oh but for f**ks sake, what is up with this forum today?
Re: Include SAS
Posted: 2015-04-01 11:28
by Spadroon
I think we will need an SAS community faction then.
I need a few modders. Just send me a PM, I will create this project with your help. Thank you in advance.
Re: Include SAS
Posted: 2015-04-01 11:34
by Trooper909
PR doesn't do special forces only regular military.
Also not sure if all the new guys are trolls.
Re: Include SAS
Posted: 2015-04-01 11:37
by Murkey
a10 warthog wrote:why would we do it? isnt that the job of the dev team?

And who can I play this PR Normandy? can we kill nazis

on it I what to play it but I dont find it
Here is the info -
https://www.realitymod.com/forum/f558-p ... discussion good hunting.
Cheers, Murkey.
Re: Include SAS
Posted: 2015-04-01 11:38
by Murkey
Trooper909 wrote:PR doesn't do special forces only regular military.
Also not sure if all the new guys are trolls.
Almost certainly. I guess the idea that April fools is supposed to be clever, unexpected and most importantly funny hasn't got through to them
I just find it hard to leave questions unanswered. A perfect mark for a troll
Cheers, Murkey.
Re: Include SAS
Posted: 2015-04-01 11:45
by Frontliner
heroe_militar wrote:i do not need history classes my father fought for malvinas and he does not lie
Well, he does.
Re: Include SAS
Posted: 2015-04-01 12:02
by heroe_militar
Frontliner wrote:Well, he does.
i do not want more infraction so i am not respond to this but if you come to bahia blanca i can show you lesson on war
Re: Include SAS
Posted: 2015-04-01 12:10
by Frontliner
Maybe you should visit the Falklands instead?
Re: Include SAS
Posted: 2015-04-01 12:10
by L4gi
Only if Henno Garvey is a playable kit.
Re: Include SAS
Posted: 2015-04-01 12:12
by CypherKiller00
Why SAS?? you play SAS in other games everytime. or delta force or seals. but never KSK! KSK are best soldiers in the world. thats fact. but no game has them

. it would be realistic to make KSK squad in german faction and when ingame you apply like for commander and only 6 people can be KSK. And they get UMP and G22 (no G36 because its not good when you fire too much) and more HP and can run faster and shoot better like in reallife. if game programmers have questions they can ask me. i know laot about KSK and i can tell how to make them best in the game. just ask.
Re: Include SAS
Posted: 2015-04-01 12:18
by Spadroon
Not only will their rifles melt, as you already mentioned, their helicopters will refuse to work.
There'd be no point playing such an awful faction.
Re: Include SAS
Posted: 2015-04-01 12:23
by CypherKiller00
noo but KSK use american jeeps aswell and also use other guns. they can use every weapon because they train that.
here they have a hummer!

Re: Include SAS
Posted: 2015-04-01 14:28
by Rudd
I don't know who approved this thread but we've discussed special forces to death, it's not going to happen in PRBF2