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Separate sitting groups
Posted: 2015-04-01 11:10
by BadCat
It is possible to create, separate sitting groups in one vehicle ?
As an example of this idea
+ you can carry a full Squad
- not longer posible to switch from Crewman to back Seats
Re: Separate sitting groups
Posted: 2015-04-01 11:42
by Tankbuster28000
Afaik it would have to be coded as 2 vehicles, and that would not work due lag mostly iirc
Re: Separate sitting groups
Posted: 2015-04-01 11:44
by heroe_militar
i cant believe this isdea has not been thought before
you should pm devs this is great idea
how do i give opposite of infraction?
Re: Separate sitting groups
Posted: 2015-04-01 12:58
by BadCat
maybe in the ww2 mini mod ( horses )
but with to seats like a bike

Re: Separate sitting groups
Posted: 2015-04-01 16:23
by curahee150
Kim Jong Un wrote:WHY SUCH OVER COMPLICATED MAKE GAME BREAK
RATHER USING HORSE
no wonder North Korea almost lost the Korean war.
Re: Separate sitting groups
Posted: 2015-04-01 17:28
by PlaynCool
heroe_militar wrote:i cant believe this isdea has not been thought before
you should pm devs this is great idea
how do i give opposite of infraction?
Of course it has been thought of before it's not possible, much awesome as it sounds. Waiting for some mod to crush the hopes of more than 8+ vehicles and lock the thread

Re: Separate sitting groups
Posted: 2015-04-01 18:09
by Bluedrake42
This is one of those things that would maybe possibly be possible but you'd have to already have a working prototype before they would think about implementing it. Honestly we've had crazier things people thought were hardcoded that we were able to work around.
Re: Separate sitting groups
Posted: 2015-04-01 18:25
by Airsoft
Never gonna happen in our lifetime.
Re: Separate sitting groups
Posted: 2015-04-01 18:39
by Navo
The fact that this has been posted by one of those new accounts intrigues me.
Re: Separate sitting groups
Posted: 2015-04-01 18:42
by UTurista
Navo wrote:The fact that this has been posted by one of those new accounts intrigues me.
What do you mean?
Join date: Sep 2013
Re: Separate sitting groups
Posted: 2015-04-01 19:29
by Spec
I don't even know who this guy is. But maybe he should be a Dev.
Re: Separate sitting groups
Posted: 2015-04-01 19:29
by Spec
I don't even know who this guy is. But maybe he should be a Dev.
But those curious new users actually said a lot of interesting things if you look closely enough. Go on a treasure hunt.
Re: Separate sitting groups
Posted: 2015-04-01 21:05
by Navo
[R-DEV]Spec wrote:
I don't even know who this guy is. But maybe he should be a Dev.
But those curious new users actually said a lot of interesting things if you look closely enough. Go on a treasure hunt.
KPA, 8< player vehicles, Falklands, Chinese Marines, multi threaded CPU usage confirmed
Re: Separate sitting groups
Posted: 2015-04-01 21:44
by SShadowFox
Navo wrote:KPA, 8< player vehicles, Falklands, Chinese Marines, multi threaded CPU usage confirmed
Also Greenland forces.
Re: Separate sitting groups
Posted: 2015-04-02 17:47
by Jacksonez__
SShadowFox wrote:Also Greenland forces.
And North-Korea Army!
With tractor towed artillery!
how cool is that!
Re: Separate sitting groups
Posted: 2015-04-02 18:25
by Matrox
This would be a lot of effort to code with very little gain.