Why hearing enemies on local will not become a thing
Posted: 2015-04-21 14:33
For people who've wondered/requested this feature, here's a quick answer by the PR/Squad devs:
Will be abused. Imagine all wounded enemies screaming at you so you can't hear their teammates coming in.ComradeHX wrote:That's all good for gameplay; but why not have a dedicated local channel for yelling at nearby enemies?
Press some random button on mouse for yelling allahuakbar/profanities(in appropriate language)...etc.
Oh god, imagine the horror. After clearing a t-shaped. 8 people disrespecting my mommy. Just the thought of it makes me chuckleNate. wrote:Will be abused. Imagine all wounded enemies screaming at you so you can't hear their teammates coming in.
People won't use it spairingly, that's why. I doubt anyone wants PR or Squad to turn into a spam fest of "allahuakbar/profanities. It would become like COD's voice chat in the sense in COD that's what you frequently hear(instead of teamwork,ppl talking smack). It wouldn't be too horrible if we could trust everyone to use it spairingly as an occasional "in jest" or "competitive nature" type of thing but people can't be trust for that sort of thing. Even if this "Dedicated local channel" had to be "Switched too" in order to use thus keeping it away from the people who didn't want to hear it...it could cause other problems and consequently stir things away from teamwork. This is the limitation of games...we want realism but i do think there is limitations. I think hand gestures would be the next step up for communication for a realism community.(though that doesn't exactly let you tell off the enemy, unless one of those hand gestures included flipping em the bird haha...but then again who's gonna lower they're weapon long enough to flip em the bird and then shoot em? lol).ComradeHX wrote:That's all good for gameplay; but why not have a dedicated local channel for yelling at nearby enemies?
Press some random button on mouse for yelling allahuakbar/profanities(in appropriate language)...etc.
There has to be. Not maybe in BF2 but fuckin unreal comon.Anderson29 wrote:is there no way to make it/code it when a person dies they become deaf/mute on mumble till they respawn?
The problem with this, is that some groups just end up cheating, and using TS or another 3rd party client. So the best option is to just give everyone a level playing field, and not auto deafen/mute.sweedensniiperr wrote:There has to be. Not maybe in BF2 but fuckin unreal comon.
Also is there anyone who actually wanted this? Dedicated button and deaf/mute on death i can get behind.
You can already do it with calling for medic.Nate. wrote:Will be abused. Imagine all wounded enemies screaming at you so you can't hear their teammates coming in.
How would you know if it has not been done currently?(what has been done so far is having only one local speech that both sides can hear)Code11b wrote:People won't use it spairingly, that's why. I doubt anyone wants PR or Squad to turn into a spam fest of "allahuakbar/profanities. It would become like COD's voice chat in the sense in COD that's what you frequently hear(instead of teamwork,ppl talking smack). It wouldn't be too horrible if we could trust everyone to use it spairingly as an occasional "in jest" or "competitive nature" type of thing but people can't be trust for that sort of thing. Even if this "Dedicated local channel" had to be "Switched too" in order to use thus keeping it away from the people who didn't want to hear it...it could cause other problems and consequently stir things away from teamwork. This is the limitation of games...we want realism but i do think there is limitations. I think hand gestures would be the next step up for communication for a realism community.(though that doesn't exactly let you tell off the enemy, unless one of those hand gestures included flipping em the bird haha...but then again who's gonna lower they're weapon long enough to flip em the bird and then shoot em? lol).
It doesn't make a whole lot of sense from a realistic perspective as most people will be talking in English, so everybody understands everything. Does the average US soldier understand Pashtun? No. It breaks the immersion and teamplay the Dev's are looking for probably more than anything else. Resistance and Liberation had the very same feature and it was just awful for game play, and according to most others it was awful in PR as well when the game still had it.ComradeHX wrote:How would you know if it has not been done currently?(what has been done so far is having only one local speech that both sides can hear)
I was playing PR with mumble back when we could hear the enemies and it wasn't bad at all.
If you can't believe in the tiny community we have now; what can you believe?
COD is annoying and dumb because everyone hears the bullshit.
What I suggested was simply a local speech that lets enemies hear it, in ADDITION to the current local-for-friendlies and squad/SL/CMD radio.