Page 1 of 1

editing maps

Posted: 2015-05-11 22:35
by luiz carlos
Hello to all friends of this community realitymod I'm working on building a map I wonder if the possiblilidade to change the texture of the character in a specific map without conflicting with existing files to that possibility

one more thing creating ogg files

DIVSUL - Divisao SulAmericana de Project Reality

FIRST I WOULD LIKE TO THANK ALL
I WOULD LIKE TO HELP THE PLACE IS TEXTURE ON A MAP CUSTOM WITHOUT ENTER IN CONFLICT WITH THE FILES OF PR
THANK YOU

link http://imgur.com/6N5l3LN

Re: editing maps

Posted: 2015-05-12 10:08
by rPoXoTauJIo
luiz carlos wrote:Hello to all friends of this community realitymod I'm working on building a map I wonder if the possiblilidade to change the texture of the character in a specific map without conflicting with existing files to that possibility
Use texture prefixes+custom content.
https://www.realitymod.com/forum/f189-modding-tutorials/101717-creating-zip-files-custom-content.html
luiz carlos wrote: one more thing creating ogg files
Audacity is a way to go afaik? Anders dev probably could give you some help :)

Re: editing maps

Posted: 2015-05-12 12:05
by Mineral
You need to export your sound files to .wav first with something like audacity I believe. Then use the BF2 Sound tools( which I can upload when I'm home if no other team member links until then) to convert them to the right form of .ogg.

Here is also a tutorial on usage of texture suffix sort off. It explains the principle and explains how to preview them in editor or bfmeshviewer. If you combine that with custom zips like rPoxo says above me then you can have custom textures.
https://www.realitymod.com/forum/f189-m ... iewer.html

Re: editing maps

Posted: 2015-05-12 14:00
by Amok@ndy
this is the wrong section though only a few users are able to see the ServerAdmin Forums ill move the post for you