Page 1 of 1

Is this already in BF2/PR?

Posted: 2007-01-05 23:27
by Mekstizzle
Take a look at this:

http://www.pointofexistence.com/forums/ ... topic=8869

Subconciously i've always been thinking like this when playing AT. I'm not sure though if this only applied to PoE and was a PoE feature or a vBF2 feature. Although right now with the relatively weak tanks it is hard to tell. So yeah...

If it isn't. Well....it seems awesome. To say the least.


P.S: It's about angle of entry. How hitting something @ 90 degrees will dish out more damage than at a more acute angle.

Posted: 2007-01-05 23:31
by Valtasar
I think it's already in the game

Posted: 2007-01-05 23:37
by superdj
Oh, hit boxes? Ithink that's what those are and is very helpful to know where to put your rocket. Tracks = most damage=

Posted: 2007-01-05 23:41
by MMad
Sounds like a nice feature. Pretty darn hardcore, but realistic and interesting..

Posted: 2007-01-05 23:46
by Evilhomer
We have gone a step far with this. Something truly amazing. i really want to say, but im going to leave it to egg to decide. Basically, Its reinventing the wheel when it comes to tank combat!

Posted: 2007-01-05 23:54
by IAJTHOMAS
'[R-DEV wrote:Evilhomer']Its reinventing the wheel when it comes to tank combat!
If its tank tracks, i hate to tell you but its been done before guys! :)

Posted: 2007-01-06 00:05
by Big_Daws
I think it does the same in PR, well it does when im shooting tanks but maybe not on the same scale, i cant wait for PR .5 :)

i was ready for selling my BF2 til i stumbled on PR, its soooooo much better than Vanilla.

Posted: 2007-01-06 00:12
by Clypp
The devs have said they are experimenting with disabling parts of tanks when there is a lot of damage. So turrets may lock up or the tracks may break. Unfortunately the engine does not allow this to happen on a "where hit" basis but a overall damage basis.

Posted: 2007-01-06 00:35
by Rhino
umm ye it is in vBF2... why do you think that there are such things as 1 hit kill spots on tanks in vBF2.

Posted: 2007-01-06 00:56
by MMad
'[R-DEV wrote:Rhino']umm ye it is in vBF2... why do you think that there are such things as 1 hit kill spots on tanks in vBF2.
He's not talking about different damage locations, he's talking about impact angles:

"Projectile angle is key to tank combat. Example below.

A direct hit at 90 degree angle will dish out 100% of its potental damage.
While a projectile hitting at a 45 degree angle will "deflect" and only dish out around 45-50% of its potental damage."

Posted: 2007-01-06 01:08
by Rhino
MMad wrote:He's not talking about different damage locations, he's talking about impact angles:

"Projectile angle is key to tank combat. Example below.

A direct hit at 90 degree angle will dish out 100% of its potental damage.
While a projectile hitting at a 45 degree angle will "deflect" and only dish out around 45-50% of its potental damage."
yes, you need to use them for the 1 hit kill in vBF2. You have to bounce the shell off the front of the tank, into the turret which counts as 2 hits in the BF2 engine effectively destroying or very nearly killing the tank. If you get it just right you can instantly kill the tank but its very hard and a small spot.

Posted: 2007-01-06 01:10
by Gaz
that info is only useful if you are a)designing an AT projectile from scratch or are going at it with a can opener.......which wouldn't be good.

All modern heavy AT systems can penetrate all known types of armour and more often than not exceed the armour thickness of a modern MBT to combat this consideration. Even with ERA and such, as most are tandem warhead systems, even when hitting the strongest part of a tank (frontal).

Light AT are another matter. However, angles of penetration and impact will really have no effect on say an RPG7/9 against an Abrams or Warrior or Chally. You are talking about a slim to none chance regarding the type of AT system used (and this would include the minority) and a lightly armoured vehicle.

All in all, not worth the effort at all compared to the real-world consideration you would realistically spend on considering this factor. If it was WW2 it'd be a different matter.

Posted: 2007-01-06 01:20
by TheOldDog
Are you sure that’s what they are talking about? I know that projectile angle can be the key to tank combat in real life but the illustration in that thread link is not exactly that. It looks like it has damage based on the section hit, not hit angle. The PR players who creep around APC’s now to fire a rocket up its arse for one shot kills know about this effect already.

Posted: 2007-01-06 01:39
by G.Drew
superdj wrote:Oh, hit boxes? Ithink that's what those are and is very helpful to know where to put your rocket. Tracks = most damage=
WRONG! :-D
its the tail bit at the back

usually there oil/fuel drums at the back but that general area is a 1-shot kill