BF2 Editor for 1.3
Posted: 2015-06-01 01:24
Hello! First of all, yes, I did read through the new tutorial Mineral made after 1.3 came out:
https://www.realitymod.com/forum/f189-m ... ost2074522
But because the thread is closed, and I had some questions, I wanted to make a new thread.
Currently I am working with the PR:WW2 mod, and I'm unsure how to get everything working again. Without thinking, I had uninstalled v1.2 from the EA/bf2/etc. folder. When I try to launch our minimod, I get errors since 1.2 is not installed. I have tried placing the new pr folder C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr into the original mods from EA folder, however for obvious reasons I'm still having issues since it probably doesn't have everything where it was previously.
So, assuming the following:
->I have BF2, editor, etc. where they were before 1.3 (uninstalled 1.2), PRWW2 mod also in this area.<-
How would I go about getting the editor working? Specifically, where do I reinstall the editor, where do I have the PRWW2 mod folder, etc.
I wouldn't normally rush things but I am actually doing a school project based on systems analysis on optimizing 3D models due later this week, and I'm using one of our maps as a base for exporting my models to, so if anyone has any helpful insight, I would really appreciate it as soon as possible!
If I can clarify anything please let me know, I'll be checking the forum as often as possible between working on homework and other things
One issue I am having is where to open the editor from. Installing to the new Project Reality folder gives me a direct x error which can't be solved by going into Windows XP compatibility mode. That's where I'm not sure about, if we are supposed to be using the editor from the BF2 folder and moving our mod to the Project Reality Folder in the /mods section before launching, or what.
EDIT: Alright, so I got the repo to launch, but when loading maps I tend to crash on loading textures (88%), when previously this did not happen (thus I know it's not a map thing). Not sure if this is because we used a certain texture that was removed from 1.2 or what, or if this something completely different.
Cheers!
-Rat
https://www.realitymod.com/forum/f189-m ... ost2074522
But because the thread is closed, and I had some questions, I wanted to make a new thread.
Currently I am working with the PR:WW2 mod, and I'm unsure how to get everything working again. Without thinking, I had uninstalled v1.2 from the EA/bf2/etc. folder. When I try to launch our minimod, I get errors since 1.2 is not installed. I have tried placing the new pr folder C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr into the original mods from EA folder, however for obvious reasons I'm still having issues since it probably doesn't have everything where it was previously.
So, assuming the following:
->I have BF2, editor, etc. where they were before 1.3 (uninstalled 1.2), PRWW2 mod also in this area.<-
How would I go about getting the editor working? Specifically, where do I reinstall the editor, where do I have the PRWW2 mod folder, etc.
I wouldn't normally rush things but I am actually doing a school project based on systems analysis on optimizing 3D models due later this week, and I'm using one of our maps as a base for exporting my models to, so if anyone has any helpful insight, I would really appreciate it as soon as possible!
If I can clarify anything please let me know, I'll be checking the forum as often as possible between working on homework and other things
One issue I am having is where to open the editor from. Installing to the new Project Reality folder gives me a direct x error which can't be solved by going into Windows XP compatibility mode. That's where I'm not sure about, if we are supposed to be using the editor from the BF2 folder and moving our mod to the Project Reality Folder in the /mods section before launching, or what.
EDIT: Alright, so I got the repo to launch, but when loading maps I tend to crash on loading textures (88%), when previously this did not happen (thus I know it's not a map thing). Not sure if this is because we used a certain texture that was removed from 1.2 or what, or if this something completely different.
Cheers!
-Rat