Ramiel 1.3
Posted: 2015-06-01 04:23
ramiel u.s. army vs AFR
played ramiel today full round. had a decent sqd for as many new guys we have playing currently. the team had a decent mortar sqd and decent cas...he was a newb to pr but he did alright flying.
complaint:
blufor took only 1 cache (it was at docs...so it was easy) got real close to the second (i got tked setting the c4 right when the fail siren was going off). anyways i guess my main complaint is the 2 mosque spawn points that go along with them having a main base.
thoughts:
the city is real dense and their fobs require no crates so i really think these 2 mosque spawns make for a really lop sided balance in favor of opfor. also the opfor complain of camping main when really it isnt a main but admins enforce it as such and if its close to a cache and the mosque spawn cant be over run..and it can really drain blufor tickets fast...especially when opfor have no tickets and just keep coming at you like zombies....its was fun dont get me wrong(my k/d was 14-2 and my sqds was 39-9) but unbalanced in my opinion.
solution:
i would say just remove those 2 mosque spawns and see how it plays out?
it would be cool to hear other ideas on balancing this map...it is a fun map.
and good job on 1.3 im really enjoying it so far on the 2 rounds i have played
played ramiel today full round. had a decent sqd for as many new guys we have playing currently. the team had a decent mortar sqd and decent cas...he was a newb to pr but he did alright flying.
complaint:
blufor took only 1 cache (it was at docs...so it was easy) got real close to the second (i got tked setting the c4 right when the fail siren was going off). anyways i guess my main complaint is the 2 mosque spawn points that go along with them having a main base.
thoughts:
the city is real dense and their fobs require no crates so i really think these 2 mosque spawns make for a really lop sided balance in favor of opfor. also the opfor complain of camping main when really it isnt a main but admins enforce it as such and if its close to a cache and the mosque spawn cant be over run..and it can really drain blufor tickets fast...especially when opfor have no tickets and just keep coming at you like zombies....its was fun dont get me wrong(my k/d was 14-2 and my sqds was 39-9) but unbalanced in my opinion.
solution:
i would say just remove those 2 mosque spawns and see how it plays out?
it would be cool to hear other ideas on balancing this map...it is a fun map.
and good job on 1.3 im really enjoying it so far on the 2 rounds i have played