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[Map] Izvarine (2km) [WIP]
Posted: 2015-06-03 12:31
by KSVM_UA_
Name: Izvarine
Location: Inspired from a Ukrainian-Russian bordertown Izvarine.
Size: (2km)
Factions : UAF (Germany as placeholder) vs RU\Militia
Game Play Type : Focused on Infantry\light-medium vehicles.
Minimap:

Screenshots:
Statics: 400+, OG:9500+
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-06-03 12:36
by Amok@ndy
you need to generate lowdetailmaps, also your tiling of the detailtextures is quite big try setting it to 32 or 64
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-06-05 17:47
by KSVM_UA_
Update:
-Fully workable AAS Std layer
-OG upgrade
-Terrain changes
-New statics
Posted: 2015-06-05 18:16
by Microwaife
Pics or didnt happen!
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-06-07 04:50
by KSVM_UA_
I choose pics.
Updated OP with some fresh screenshots.
Bump.
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-04 05:18
by KSVM_UA_
Bump.
*New screens! Hooray!*
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-04 07:30
by Amok@ndy
why is there so much grey texture on the minimap ? you expect there to be a mountain or sth else but there is just grass. if its supposed to be dry grass i would use a more brown/yellow color.
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-04 09:04
by KSVM_UA_
Its just the way textures looks in editor. They are completely different ingame.
Posted: 2015-08-05 17:25
by matty1053
This map looks awesome. Glad your focusing on Infantry a bit more rather than heavy assets.
From the way it looks now... I'd give it a 8.5/10
Keep up the great work!!
Sent from my SCH-I545 using Tapatalk
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-08 02:37
by HaramKebab
low detail maps are unrealistic (in the Bf2 engine).
Don't waste time on those. they should be as unnoticable as possible

Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-08 11:10
by Zeno
KSVM_UA_ wrote:Name: Izvarine
Location: Inspired from a Ukrainian-Russian bordertown Izvarine.
Size: (2km)
Factions : UAF (Germany as placeholder) vs RU\Militia
Game Play Type : Focused on Infantry\light-medium vehicles.
Minimap:

Screenshots:
Statics: 400+, OG:9500+
This looks very authentic, you are doing great progress compared to your first screenshots! keep it up!
HaramKebab wrote:low detail maps are unrealistic (in the Bf2 engine).
Don't waste time on those. they should be as unnoticable as possible
what are you even talking about?
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-25 16:39
by KSVM_UA_
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-25 16:57
by Ason
Nice, looking better and better! I like the open areas and the treelines in the distance. Perhaps you can add more of the big bushes at the edges of the woods.
Also, imo you should paint the ground green or brown or something, looks almost like snow atm.
Keep it up!
Posted: 2015-08-26 02:31
by Steeps
Those screenshots throw off a WW2 vibe for whatever reason to me. Interesting.
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-26 07:14
by AfterDune
Steeps wrote:Those screenshots throw off a WW2 vibe for whatever reason to me. Interesting.
That's exactly what I thought

Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-26 10:51
by Jacksonez__
Can you replace the ZPU-4 with Zis-3 cannon? I am pretty sure if you fire thatZPU-4 , the two lower barrels will hit the barricade thing and you take damage. Looks like anti-tank fence/blocks anyways, ZPU-4 (AA cannon) just doesn't make any sense there.
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-26 11:00
by KSVM_UA_
1) It doesnt. Shoots OK in all directions.
2) Out-of-date. If there was smth like 100mm MT-12 Rapira AT guns,sure. But ZiS-3 is too old.
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-26 11:33
by Nate.
[R-DEV]AfterDune wrote:That's exactly what I thought
PR:Normandy just turned PR:Eastern Front.
Looking good KSVM, keep it up!
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-26 11:41
by B2P1
Looks awesome. That greyish colortexture might need some tweaking though.
Re: [Map] Izvarine (2km) [WIP]
Posted: 2015-08-26 12:14
by Souls Of Mischief
DO WANT!