-> No Squads before 1:30
-> Heavy Assets need appropriate specific squads
-> Shooting into enemy spawn areas is allowed
-> Getting better at the game requires paying in blood and helicopter metal to the newb god
Server location: Central Europe
Map list
Urban and sand because the fun in PR is directly related to how much sand is in a map. The map list gets changed during game or because of votes. Here are the current favorites:
(Favorites but not the only played maps)
Kerbalag
Burning helicopter wrecks
Crashengal (removed because of frequent crashing)
cs_pr_dust
Basra
Muttrah
Kamisia
Archer
Cobra Mall Security Combat Clips
Short videos directly from the server
stray cat wrote:
-> Shooting into enemy spawn areas is allowed
-> Getting better at the game requires paying in blood and helicopter metal to the newb god
Map list
Urban and sand because the fun in PR is directly related to how much sand is in a map. The map list gets changed during game or because of votes. Here are the current favorites:
(Favorites but not the only played maps)
Kerbalag
Burning helicopter wrecks
Crashengal (removed because of frequent crashing)
cs_pr_dust
Basra
Muttrah
Kamisia
Archer
Is this a joke?
Not to sound harsh of the bat, but it seems your not even taking this server feedback thread seriously at all.
Re: [Cobra Mall Security]
Posted: 2015-06-04 22:24
by stray cat
surfacerunner wrote:Is this a joke?
Not to sound harsh of the bat, but it seems your not even taking this server feedback thread seriously at all.
I see the fun police has arrived.
Anything above the map list is not a joke.
Re: [Cobra Mall Security]
Posted: 2015-06-05 01:59
by Jevski
Sorry to say. I tried your server. The whole "I dont wanna be an admin that kicks" does not work. Players will be asshats and tk. I saw plenty, server as it is now is just plain BF2 vanilla fragfest with plenty of tks.
Also, your rules have to be way more specific..
"Heavy Assets need appropriate specific squads"
So who gets tank...the TANK sqd or the CHALLENGER, the APC sqd or the IFV sqd.
CAS/Cobra/apache/Havok.
And that you allow to baserape is just insane. Think of maps like Laskar where ins can move above main and shot straight into it with spg. taking out everything.
Or on muttrah have the Cobra shoot up every apc in MEC main. Or even worse Silent eagle - where main are capable..drive a tank into enemy main and start blowing up all their assets? Really?
Re: [Cobra Mall Security]
Posted: 2015-06-05 07:30
by stray cat
server as it is now is just plain BF2 vanilla fragfest with plenty of tks.
A flat out lie.
2 players started tking you for spewing racist stuff (and I still kicked one of them for it) and 5 others confirmed you doing that. There was no excessive TK except for the odd accidental ones. You specifically provoked players with your racist babble.
And that you allow to baserape is just insane. Think of maps like Laskar where ins can move above main and shot straight into it with spg. taking out everything.
Or on muttrah have the Cobra shoot up every apc in MEC main. Or even worse Silent eagle - where main are capable..drive a tank into enemy main and start blowing up all their assets? Really?
As for shooting into spawn, you exagerrate, this does not happen. Helicopters attempting to shoot into a main base are very easy target for any AA weapon. And the odd mortar or sniper shot firing into a fortified base is a reality of modern warfare. And lastly it is near impossible to track wether someone was shot in his base or wether he just whines and complains because he got shot 10m outside of the base and wants the other guy to be punished.
Re: [Cobra Mall Security]
Posted: 2015-06-05 08:19
by Cossack
Thank you, but with such map rotation and rules, I will avoid playing there.
Re: [Cobra Mall Security]
Posted: 2015-06-05 08:38
by stray cat
Cossack wrote:Thank you, but with such map rotation and rules, I will avoid playing there.
Is it Kashan? Why is everyone hating kashan, it is a classic map.
Re: [Cobra Mall Security]
Posted: 2015-06-05 08:58
by Jevski
right....racist babble....i was invoking my voodoo god.
Sarcasm may occur
the only one whinine was thw guy who tk'ed me, do please check the BR, and see that I had no oppotunity to talk to him before he tked me.
As to the whole baserape and asset rule you dont seem to understand the problem. It does not look like you want the help nor the input of the community, so in the end, I think the community will avoid your server except for the cod players.
To others. Avoid server.
Re: [Cobra Mall Security]
Posted: 2015-06-05 09:24
by Cossack
stray cat wrote:Is it Kashan? Why is everyone hating kashan, it is a classic map.
Bit overplayed and I am not fan of asset maps. I am front line infantry guy and Kashan is way too open for that.
And bunker action is meh.
Re: [Cobra Mall Security]
Posted: 2015-06-05 09:33
by FatalWaffles
stray cat wrote:And lastly it is near impossible to track wether someone was shot in his base or wether he just whines and complains because he got shot 10m outside of the base and wants the other guy to be punished.
You can do just this very thing with PRISM if you're actively monitoring it and the report came in quickly after the player and hasn't respawned. If you haven't already check out the server admin forums for information on how to get it all set up.
Re: [Cobra Mall Security]
Posted: 2015-06-05 09:59
by stray cat
FatalWaffles wrote:You can do just this very thing with PRISM if you're actively monitoring it and the report came in quickly after the player and hasn't respawned. If you haven't already check out the server admin forums for information on how to get it all set up.
That would require very quick reaction and PRISM also crashes a lot, is there a way to see a log after it crashed? Would help with delayed admin stuff.
But about the "baserape" rule, I will explain this in a bit more detail:
Assuming the "worst" possible situation. A helicopter getting close to the enemy base and destroying all heavy assets. Do you realize how rare that possibility is? How mathematically near impossible?
It would require:
-All heavy assets still parked in base
-All stationary or vehicle AA parked in base
-No infantry having an AA launcher
-No infantry within a 30 second run of a supply crate to get an AA weapon
-No infantry or vehicles in the outer proximity of the base and practically direclty below the helicopter
Attack helicopters spawn 10-20 mintes after the mission has started. At this point most assets are already moving around on the map. A helicopter getting so close to the base to see targets would be right above a swarm of infantry and there is only one AA infantry needed to land a hit and when it is fired from below the helicopter there is practically no chance to get away. And then random rifle ground fire will make most helicopters flee. So if someone wants to bet his attack helicopter at the rare offchance of killing some unmanned parked vehicle deep in the enemy spawn instead of using it on teh front line safely destroying 50 units then have fun and try it. Its a really bad bet.
The same applies for ground units, the spawn protected areas are already so wide that it would take a very fast and determined suicidal attacker to do any damage.
Some people dont think their math through before accusing my server of encouraging random "baserape".
Re: [Cobra Mall Security]
Posted: 2015-06-05 10:30
by Jevski
I dont base my findings in math but reality. Ive seen tons of baserape episodes, both against inf leaving main, or for example an AR killing every inside fallujah main from mosque.
Im sorry but it sounds like we are talking about 2 different realities. All it takes it a bit of brain and timing. every 1 knows the time of asset spawns. Shoot a jet down, look at the clock, and then 15 min later you blast the enemy jet trying to take of.
And thrust me. no1 wants to sit in an aa or tow at main for 2 hours to make sure it dosnt get raped.
So please base you rules in reality and not statis
you know what its your server, do what you want. Im just sad that so many players will get the wrong impression of pr and that it is a possiblity the players who tried out pr on your server will play on other server and bring the same state of mind in regards to teamwork and rules.
Re: [Cobra Mall Security]
Posted: 2015-06-05 10:58
by stray cat
I still reserve the right to change and/or modifiy the rule. While it might look like reckless admin behaviour to you, I take a calculated risk with this rule because it adds to the gameplay if you have the constant fear of a sneaky shooter taking potshots at you in the base. Modern military bases as reflected in most PR maps already are designed to withstand these type of attacks anyway. So if someone takes the effort and often risk to get into a position where he can take the shot he can take the reward for it.
Re: [Cobra Mall Security]
Posted: 2015-06-05 10:59
by Ason
I'm just curious, what are the benefits of allowing people to shot into mainbase? Btw does the dod around mainbases protect it from mortars? If not is it also allowed to use mortars against mainbases?
stray cat wrote: Modern military bases as reflected in most PR maps already are designed to withstand these type of attacks anyway.
iirc germans on silent eagle spawns next to the road without cover and also on vadso I think the russians don't have any protection aswell(and I'm sure there are more).
Re: [Cobra Mall Security]
Posted: 2015-06-05 11:13
by stray cat
Ason wrote:I'm just curious, what are the benefits of allowing people to shot into mainbase? Btw does the dod around mainbases protect it from mortars? If not is it also allowed to use mortars against mainbases?
iirc germans on silent eagle spawns next to the road without cover and also on vadso I think the russians don't have any protection aswell.
Mortar attacks are currently allowed. For 2 reasons, I want to see how much damage they actually can do and it takes a lot of teamplay effort to set up a mortar, and shoot it accurately (spotters, reloading). So a mortar that successfully hits a base needs to go through a lot of steps involving very tight teamplay to accurately hit something in a main base.
- Mortar has to be placed and built
- Has to be resupplied with ammo
- Requires a spotter close to the target
(and this is tricky because on some maps the spawn protection areas are so large it is hard to get into a position where you can overlook the base).
- All this requires the mortar to be not opposed by enemy forces. And you need a really sneaky person to be a spotter without getting killed.
-When it actually hits in the base, a mortar shell is not strong enough to damage tanks, only apcs and trucks, and I believe an apc needs to be hit almost directly to die from a mortar shell. And there is a maze of hesco walls partioning the base to reduce the blast radius.
- If after all this a mortar still hits an important asset or a squad about to load up, then congratulations to the attacker, he jumped through a lot of hoops for that.
That is a squad of 3-6 people having to do busy work when they could be running around shooting stuff. It takes dedicated teamplayers to set a mortar up
iirc germans on silent eagle spawns next to the road without cover and also on vadso I think the russians don't have any protection aswell.
I almost never played vadso and it is not in the current map list so I would have to examine the map. As for silent eagle, I believe the spawn area is very forested and a spotter would have to get very close to spot. And the spawn area already restricts coming too close.
as for the benefits? It adds tension to the gameplay and makes the nice fortified bases feel more real because they serve an actual purpose. When you see mortar shells hitting the base you will make actual use of the base layout by physically cowering behind it. And it is a reality of modern warfare that you might get attacked in a base.
Re: [Cobra Mall Security]
Posted: 2015-06-05 11:29
by Mineral
We implemented DODs and mortar shields to fight baserape, as it's not part of our design to realisticly implement base-attacks.
So from a team POV, base-attacks aren't something we want in PR.
But your server, your rules. Just have to make sure you have players who like that approach I suppose.
Re: [Cobra Mall Security]
Posted: 2015-06-05 11:38
by UTurista
Just like Mineral said, attacking/defending the main base is something that does not belongs to PR, your server was not the first doing and probably will not be the last.
But this tactic its cancer for PR game play, it implies cheap tatctics that IRL wouldn't happen, for example its not hard to understand that in any scenario the Operation bases would be that close. It also means you need squads defending the base instead of going to objectives and squads camping the, most likely the only, entry/exit street of these main bases.
Now like Mineral said its your server, your rules and with the current influx of new players due to 1.3 release your server might get populated every day, but I would like you to realize that there is a reason why no "Veteran Server" allows Camping main base, its just utter-ridiculous and cancer for game-play.
edit:
On another not can I ask how's the admin team process going? Does the server currently have a proper admin team or is still being assembled?
Re: [Cobra Mall Security]
Posted: 2015-06-05 16:25
by Arc_Shielder
Just to clarify something about your baserape reasoning, the mappers do not create mainbases with defensive positions in mind just so that squads stick to it defending at all times. The only pragmatic purpose it serves for a mapper are aesthetics and that it conceals main base activity to the enemy. I can ensure you that every single PR mapper design their levels having in mind how they will be played out under long well established servers and respective ruleset that differ very little between each others (which in turn defined PR gameplay as it is known and that make players download the game).
Like everyone else stated here, it's well intended of you to try something drastically different for a personal taste and to attract a playerbase that might enjoy it. But frankly the reason why the ruleset is complex and similar for old time servers is due to players finding every little loophole to make your life miserable as an admin. Not to mention there is a faulty logic behind the use of heavy assets that you're neglecting. Instead of players fighting for objectives pertaining the gamemodes and make use of their assets for combined operations, you give priority to solo squads to operate as they wish as an indication of teamplay which is rather bizarre. I hope you understand that this not the first time someone tries this and the reluctance of most old timers to accept it as a productive platform for newbies. They are downloading or have downloaded PR under the premise of a type of gameplay that is not what they're getting in your server.
But yeah, your choices. Good luck.
Re: [Cobra Mall Security]
Posted: 2015-06-05 16:48
by ComradeHX
stray cat wrote:-blahblahblah-
Here is one very, very, clear fact about reality:
There is usually people defending the base by staying inside or patrolling the perimeters.
The problem with games and, to a lesser extent, military simulation IRL is that there is NOT ENOUGH PEOPLE.
You don't have enough people on server(max is usually 100) to both have a sizable amount of units in the field AND have enough people defending base. It might be considered for 200 player servers, but they don't work very well.
You don't have people dedicated enough to sit on base defenses for most, if not all, of the game either.
Vast majority of people would consider that boring.
THAT is why you don't allow baserape; because it creates a worse experience for most people.
Not to mention main base in PR is only so close to the action because of map size limit...
IRL you won't find a main base, unless it's under attack, so close to the action. You would find FOBs instead.