In the new update the UAV's viewing angle was nerfed, though I can't find anything on it in the changelog.
When in the UAV you can only see at a certain elevation now and it is extremely annoying because when doing anything, like following infantry you have to reposition the UAV every 300 meters they move.
With the UAV's position as a center, the farthest you can directly look with the screen centered is about 300 meters, which is WAY too low. You have to reposition the UAV very very often and is frustrating.
If you could see almost to the max view distance but no ability to look upwards that would be nice, but this is awful especially with the already nerfed UAV.
Here is a video I made of this:
As you can see at around 0:50 in the video, I find what I am directly above and then make a marker where I can see farthest with screen centered, which is 300 meters from the UAV's position on the map.
BTW, what is that laser doing there @ 1:00?
Posted: 2015-06-06 22:37
by Steeps
I actually just posted in another thread... but why is the viewing angle only about 30 degrees?
Re: UAV maximum viewing angle
Posted: 2015-06-07 00:27
by rPoXoTauJIo
Yup. Supporting this aswell.
On such maps like Wanda Shan it's nearly impossible to realize where is uav, your troops, from which direction you're looking at.
Even through i like this fuel stuff, view angle nerf is what's really important.
Re: UAV maximum viewing angle
Posted: 2015-06-07 03:56
by DesmoLocke
Agreed. I don't see why the UAV and mortars were nerfed. Working together, they often created an important secondary objective (destroying enemy mortars) to most rounds. They weren't too OP.
Oh and trans helicopters are too slow now in my opinion. I feel like a sitting duck in my cow now. It's stressful!
Re: UAV maximum viewing angle
Posted: 2015-06-07 09:07
by Tommygun
Nerfing Mortars was not such a bad thing. They are still very effective when used with a good ammo supply.
The UAV angle did bum me out and also the spotting seems way off now? If you are lucky enough to put a "?" enemy spotted mark down its wayyyyy off target and you really have to double check. Not being able to put down markers as commander for yourself with binocs or on the map for range and location is also a pain as is not being able to select another kit other than a commander kit.
BTW how do you get points as a commander. Ive had great games, spotted stuff, directed tanks lazed stuff, snatched victory from the jaws of defeat and I get a score of 12 and teamwork of -220.
Re: UAV maximum viewing angle
Posted: 2015-06-07 09:23
by rPoXoTauJIo
DesmoLocke wrote:Agreed. I don't see why the UAV and mortars were nerfed. Working together, they often created an important secondary objective (destroying enemy mortars) to most rounds. They weren't too OP.
They were actually. In most of competitive rounds it were a game "find enemy mortars via UAV, and suppress it with your own". Then the game were pretty much decided.
But it was pretty much because of insta-deploy, rather than view angle.
Tommygun wrote:
BTW how do you get points as a commander. Ive had great games, spotted stuff, directed tanks lazed stuff, snatched victory from the jaws of defeat and I get a score of 12 and teamwork of -220.
You get points by the team, saying thanks to commander at round end.
Posted: 2015-06-07 11:03
by Steeps
Tommygun wrote:Nerfing Mortars was not such a bad thing. They are still very effective when used with a good ammo supply.
The UAV angle did bum me out and also the spotting seems way off now? If you are lucky enough to put a "?" enemy spotted mark down its wayyyyy off target and you really have to double check. Not being able to put down markers as commander for yourself with binocs or on the map for range and location is also a pain as is not being able to select another kit other than a commander kit.
BTW how do you get points as a commander. Ive had great games, spotted stuff, directed tanks lazed stuff, snatched victory from the jaws of defeat and I get a score of 12 and teamwork of -220.
Building FOBs will get you more points than anything else.
Re: UAV maximum viewing angle
Posted: 2015-06-07 11:07
by sweedensniiperr
For 2km maps I think the angle is perfect.
Haven't tried on 4km. Maybe instead have the UAV higher than normal and not flying as fast on 4km? Idk..
Re: UAV maximum viewing angle
Posted: 2015-06-07 14:38
by Jacksonez__
Tommygun wrote:Nerfing Mortars was not such a bad thing. They are still very effective when used with a good ammo supply.
The UAV angle did bum me out and also the spotting seems way off now? If you are lucky enough to put a "?" enemy spotted mark down its wayyyyy off target and you really have to double check. Not being able to put down markers as commander for yourself with binocs or on the map for range and location is also a pain as is not being able to select another kit other than a commander kit.
BTW how do you get points as a commander. Ive had great games, spotted stuff, directed tanks lazed stuff, snatched victory from the jaws of defeat and I get a score of 12 and teamwork of -220.
I have got 900-1300 score by doing commander stuff on the battlefield. Mark stuff, make commander rallypoints, order troops etc. cap flags
Sitting in UAV does not give many points.
Re: UAV maximum viewing angle
Posted: 2015-06-07 14:47
by Fir3w411
Even in the video I made which is in Operation Marlin, a 2km map, it is laughable how far an angle you can look.
Imagine doing a full round commander dealing with fuel and deploy time (it's fine just slows you down) and then having this viewing angle.. It is a nightmare and I honestly can't imagine anyone doing commander UAV with this for any reasonable amount of time before leaving it.
Re: UAV maximum viewing angle
Posted: 2015-06-07 15:14
by rPoXoTauJIo
sweedensniiperr wrote:
Haven't tried on 4km. Maybe instead have the UAV higher than normal and not flying as fast on 4km? Idk..
Well, afaik UAV height already depends on map size. So i guess it's just needs a bit of tweaking
Re: UAV maximum viewing angle
Posted: 2015-06-07 15:23
by Psyrus
rPoXoTauJIo wrote:Well, afaik UAV height already depends on map size. So i guess it's just needs a bit of tweaking
I believe it is variable based on view distance, but I could also be wrong
Re: UAV maximum viewing angle
Posted: 2015-06-08 11:05
by viirusiiseli
Removing the ability to questionmark but not giving it the click-laze was also a bad idea. Now commander is effectively useless in regards to helping CAS. Also targeting something in a desert e.g. kashan/bijar is impossible. How can you find what you're gonna mark without questionmarks? How can you lase for CAS without click-lase or questionmarks?
Being commander and command UAV were made useless in this patch.
Re: UAV maximum viewing angle
Posted: 2015-06-08 11:10
by Mats391
Increased maximum angle by 10deg. Removing question mark spotting or making it harder was never intended. We are trying to resolve this as well.
Re: UAV maximum viewing angle
Posted: 2015-06-08 12:27
by Strepto
I think that the questionmarkspotting should be removed entirelly. Why is it there at all?
You actually need to read the map after spotting now, and there is a real possibility of marking the wrong T shape or part of a forest unless you are careful.
Re: UAV maximum viewing angle
Posted: 2015-06-08 12:57
by zloyrash
Strepto wrote:
You actually need to read the map after spotting now, and there is a real possibility of marking the wrong T shape or part of a forest unless you are careful.
Yeah, I always did it.
Btw, about reading the map:
Added view cone to player icon (only yourself). This shows the direction you are facing on the map.
This viewcone is like a radar. You can open the map and just move your mouse choosing the direction to go. No more reading map, no more compas
Re: UAV maximum viewing angle
Posted: 2015-06-08 13:20
by Steeps
[R-DEV]Mats391 wrote:Increased maximum angle by 10deg. Removing question mark spotting or making it harder was never intended. We are trying to resolve this as well.
Will that effectively reach the edge of view distance? That's what I would prefer. In that video in the first post, you can see that he cannot move his view up enough to reach the edge of view distance.
Re: UAV maximum viewing angle
Posted: 2015-06-08 13:59
by Raklodder
I can barley see anything as a Commander when using the UAV.
Re: UAV maximum viewing angle
Posted: 2015-06-08 14:25
by Fir3w411
Strepto wrote:I think that the questionmarkspotting should be removed entirelly. Why is it there at all?
You actually need to read the map after spotting now, and there is a real possibility of marking the wrong T shape or part of a forest unless you are careful.
There are times where you absolutely cannot work without it.
Like viirus said, it would make the commander completely useless in something like a desert environment where you cannot easily distinguish landmarks.
When ever I am commander I try to make out landmarks along with the question marks. The question marks save you time, and time is even more valuable now that there is fuel.
Re: UAV maximum viewing angle
Posted: 2015-06-08 14:27
by Mats391
Steeps wrote:Will that effectively reach the edge of view distance? That's what I would prefer. In that video in the first post, you can see that he cannot move his view up enough to reach the edge of view distance.
It wont, because the edge keeps moving
The camera is on a long stick, so as you move it around the view port changes as well. To be able to reach the edge you would have to be able to got 90deg up, but then the UAV becomes too good at finding aircrafts again.