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Custom Texture Suffix in BF2Editor?
Posted: 2015-06-01 14:27
by zero_Cold13
HelloHello.
I want to ask whether you can add additional texture suffix in Editor and how to do it? I need to work directly in the time to see how will look different objects in the game. I mean default, Woodland, snow, etc.
I hope you understand me correctly. I use the Google Translate.
Re: CustomTexture suffix in BF2Editor?
Posted: 2015-06-07 02:14
by Rhino
First to add a custom texture suffix you need to browse to "\Battlefield 2\bf2editor\Settings\Init\" and open up the "ResourceInit.con" file with a text editor, such as notepad. Then at the bottom of the file you should find:
Code: Select all
ResourceHandler.AddCustomTextureSuffix "Woodland"
Just add extra ones you want below it such as:
Code: Select all
ResourceHandler.AddCustomTextureSuffix "Woodland"
ResourceHandler.AddCustomTextureSuffix "snow"
ResourceHandler.AddCustomTextureSuffix "muttrah"
ResourceHandler.AddCustomTextureSuffix "fw"
ResourceHandler.AddCustomTextureSuffix "night"
Then to active one of the ones you've added in the Editor, go to "Render > Object Custom Texture Mode >" and select the texture suffix you wish to use, with "Default" being the normal desert texture scheme

Re: Custom Texture Suffix in BF2Editor?
Posted: 2015-06-07 09:14
by zero_Cold13
Thank you. You saved me a lot of time.