Basrah fixed bunker at vehicle checkpoint
Posted: 2015-06-10 02:08
I had a really strange experience with the new "fixed firebase" at the VCP on Basrah. I was running an insurgent squad and we overran the VCP and built a hideout inside the walls. But the Brits just kept spawning in on the fixed firebase (which looks like an old-school FOB with a roof, which was also featured in the Normandy alpha). We got about 20 kills spawncamping while waiting for a sapper to get to our position. When he finally arrived and set off an IED inside the firebase, the explosion occurred outside the walls of the VCP as though the IED had been teleported some 30 meters to the north. And they just kept on spawning in and getting slaughtered...
I was wondering what the rationale was for adding this fixed firebase. If it's meant to keep the insurgents from completely taking over the VCP, I think it's just going to encourage spawn-killing. It makes some really weird gameplay that seems inconsistent with PR. It's as though the insurgents are rewarded with being able to spawn-kill numerous helpless Brits if they overrun the VCP. I just hope the VCP doesn't become off-limits to the insurgents in the future because fighting over it is half the fun of this map.
Thanks in advance.
I was wondering what the rationale was for adding this fixed firebase. If it's meant to keep the insurgents from completely taking over the VCP, I think it's just going to encourage spawn-killing. It makes some really weird gameplay that seems inconsistent with PR. It's as though the insurgents are rewarded with being able to spawn-kill numerous helpless Brits if they overrun the VCP. I just hope the VCP doesn't become off-limits to the insurgents in the future because fighting over it is half the fun of this map.
Thanks in advance.