Page 1 of 1
Pavolosk Bay alt coop crash
Posted: 2015-06-15 22:47
by baddude1337
Since the 1.3.1 update, the coop mode alt layout for Pavolosk Bay crashes immediately after loading the map. I tried to load it 5 times on it's own and after playing a few other maps and it still crashes.
This layout is probably the most fun coop so a fix would be greatly appreciated!
Re: Pavolosk Bay alt coop crash
Posted: 2015-06-16 10:02
by SHADOWNET
hi, I just checked it out and it's a problem with the Russian BMP2 apc.
I'll see what I can do. There are 2 ways to fix this-
1. fix the apc (it's missing some left wheel or some stuff)
2. alter the gameplay objects file and replace the bmp2 with a bmp3 perhaps?
Hope this helps. In the mean time, why not try Black Gold COOP 32!

Re: Pavolosk Bay alt coop crash
Posted: 2015-06-16 13:13
by UTurista
Noted, thank you for the report.
Re: Pavolosk Bay alt coop crash
Posted: 2015-06-16 13:47
by iStrong
[R-CON]UTurista wrote:Noted, thank you for the report.
Just wanted to say, that Beirut on Alternative Coop also crashes. It loads until 15% and then crashes to the desktop. There may be more maps that crash, would be nice if you took a look at the issue.
Re: Pavolosk Bay alt coop crash
Posted: 2015-06-16 14:12
by SHADOWNET
iStrong wrote:Just wanted to say, that Beirut on Alternative Coop also crashes. It loads until 15% and then crashes to the desktop. There may be more maps that crash, would be nice if you took a look at the issue.
the issue is with that bmp2 apc (ru_apc_bmp2)
any map which has that apc WILL CRASH.
maybe I'll take the apc from 1.3 or 1.2.1 and throw it in 1.3.1?
I'll try it out in sometime

Re: Pavolosk Bay alt coop crash
Posted: 2015-06-16 14:15
by Mineral
v1.3 version will work. We changed some stuff to clean up some double definitions, it works fine online but on COOP seems to have caused problems for the BMP. We apologize for that. We should definitely test our COOP layers more

Re: Pavolosk Bay alt coop crash
Posted: 2015-06-16 14:36
by iStrong
[R-DEV]Mineral wrote:v1.3 version will work. We changed some stuff to clean up some double definitions, it works fine online but on COOP seems to have caused problems for the BMP. We apologize for that. We should definitely test our COOP layers more
No problem, take your time

Also guys i've noticed that on coop the bots sometimes just camp one flag and will duke it out until the tickets run out. For example Asad Khal, the first flag pretty much, both teams' bots will reach that flag and pretty much the entire battle they will camp there and kill each other. They don't flank, they don't go on to take other flags, just the first one. Same issue with Beirut on standard. Once the russians take the first flag, both teams go to one bridge and start shooting at each other. The whole of both teams camp that bridge, nobody wants to flank around to take the objectives. Basically it's a cluster**. I understand the bots are dumb, but maybe it's something you could take a look at.