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1.3 and Bradley still have turret lock on movement

Posted: 2015-06-20 12:57
by Roque_THE_GAMER
its does not make any sense why Bradley have this, we all know in real life they cant fire tows on movement but what can you fire on movement in PR any way? we don't have FCS so its not necessary, the old engine already do this.

also this was discussed on this old tread and was promised that will be fixed.
https://www.realitymod.com/forum/f26-pr ... -lock.html

Re: 1.3 and Bradley still have turret lock on movement

Posted: 2015-06-20 13:51
by Mats391
If you drive slow, you can shoot. That works as intended. The reason the Bradley and Puma have this is because they fold the launcher on the move to not damage the missiles. Once they stop they have to unfold it which takes roughly 5-7sec.

Re: 1.3 and Bradley still have turret lock on movement

Posted: 2015-06-20 14:05
by Roque_THE_GAMER
[R-DEV]Mats391 wrote:If you drive slow, you can shoot. That works as intended. The reason the Bradley and Puma have this is because they fold the launcher on the move to not damage the missiles. Once they stop they have to unfold it which takes roughly 5-7sec.
who would do that on a combat situation were there is a tank right in front of you? this is dumb.

and even on a slow movements still locks.

Re: 1.3 and Bradley still have turret lock on movement

Posted: 2015-06-20 14:07
by Frontliner
Anybody knows whether this is an automated process? Because if it isn't, chances are you're not disabling them when you're in a war zone. And even if that where the case, it would be nice to be able to move the turret regardless.

Re: 1.3 and Bradley still have turret lock on movement

Posted: 2015-07-12 15:34
by FLAP_BRBGOING2MOON
the bradley ifv can move with the tow deployed at any speed, its just not good for it.

but the tow can only fire while moving under 10 MPH

Re: 1.3 and Bradley still have turret lock on movement

Posted: 2015-07-12 15:35
by X-Alt
That is operating procedure for the TOW, moving in excess of 10 MPH WILL damage the launcher, it's intended to be folded and they're trained to remember such, be happy you have good damage. Just make the TOW a 1 second switch time so you can scan with the 25mm?

Re: 1.3 and Bradley still have turret lock on movement

Posted: 2015-07-12 15:48
by FLAP_BRBGOING2MOON
X-Alt wrote:That is operating procedure for the TOW, moving in excess of 10 MPH WILL damage the launcher, it's intended to be folded and they're trained to remember such, be happy you have good damage. Just make the TOW a 1 second switch time so you can scan with the 25mm?
just put a speed cap on it, thats it.

Re: 1.3 and Bradley still have turret lock on movement

Posted: 2015-07-12 20:00
by X-Alt
FLAP_BRBGOING2MOON wrote:just put a speed cap on it, thats it.
Well, time to turn up my DPI and abuse it.

Re: 1.3 and Bradley still have turret lock on movement

Posted: 2015-07-12 20:30
by Mats391
FLAP_BRBGOING2MOON wrote:the bradley ifv can move with the tow deployed at any speed, its just not good for it.

but the tow can only fire while moving under 10 MPH
We already have a speed limit on it to allow shooting while moving slowly. We might increase it a bit to make things more useable.

Re: 1.3 and Bradley still have turret lock on movement

Posted: 2015-07-14 06:53
by Roque_THE_GAMER
[R-DEV]Mats391 wrote:We already have a speed limit on it to allow shooting while moving slowly. We might increase it a bit to make things more useable.
what is 10 MPH in BF? even taping the W key still locking. also some one say the rcon(i dont remember that thing) checks each 5 seconds for movements and locks the turret.

Re: 1.3 and Bradley still have turret lock on movement

Posted: 2015-07-14 08:36
by Jagira

Re: 1.3 and Bradley still have turret lock on movement

Posted: 2015-07-14 10:01
by Mats391
Roque_THE_GAMER wrote:what is 10 MPH in BF? even taping the W key still locking. also some one say the rcon(i dont remember that thing) checks each 5 seconds for movements and locks the turret.
I think we currently have the limit as 10km/h. I cant tell you how to drive to stick to that tho :)
Our speed calculation isnt very good either at the moment. It checks every 7seconds how far you moved and divides by 7 to get the speed. So basically you can move like 70m at full speed. We will try to improve it with shorter checking intervals.
That being said the Bradley will keep this limitation for sake of realism.