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Ther new breed of spawn campers
Posted: 2007-01-09 04:04
by Clypp
I just got out of Gloryhoundz. In both Hills of Hamgyong and Mao an enemy (Chinese) squad of at least two camped the flag one back. There will be few spawners here and even fewer aware of any danger. Since I was a sniper I spawned in these rear bases several times to live just 2 seconds. These campers were picking off stragglers (rear-spawners) such as myself and preparing for if we lost our forward base.
Will AASv2 fix this?
Posted: 2007-01-09 04:08
by IronTaxi
hmm.. you may find that it will be close to fixed in the next evolution of PR... it will certainly be a much rarer occurence so dont sweat it too much...
When this happens i usually let my squad know and we go and hunt them.. I strategy is to wait for another teammate and couple of you spawn at the same time..
I dont think this is too abd as they are essentially forward scouting their next flag..it is annoying mind you but teamwork easily overcomes it...
Posted: 2007-01-09 05:13
by Wasteland
Yes, I'd spawn still one further back, and move up to put a cap in their asses.... or, even better, ram a capped *flag* in their asses.... no.... too extreme.
Posted: 2007-01-09 09:36
by RikiRude
Yeah I HATE this. And I do not condone it, it's not "scouting" you don't send in a full squad to "scout" It's just dumb playing. I consider this spawn camping plain and simple. It's only condonable if maybe the enemy is in the process of capping the other flag and they are just setting up this one. This really irks me, and what pisses me off THE MOST.
"Well if we keep killing you don't spawn there."
That's the only place TO spawn you noobfucks! The main example is al jabal. It was either spawn at damn or spawn at factory, and why the hell should I have to spawn at factory when the US doesn't have bridge and we have their beach flag white

?!?
At least I was able to say "Well keep spawn killing us while your squad COULD be defending the beaches that we take over"
It felt a little good when we pushed them back to the carrier.
But anyways, I think with AAS2 this won't be an issue.
Posted: 2007-01-09 10:50
by IAJTHOMAS
I don't know, if your sitting near it, but not actually point your guns at spawns, it can be an effective blitzkreig tactic, from having 2 flags suddenly ones capped and the next ones neutral, hopefully leaving a squad or two in what isnow no mans land.
But actually 'camping' the spawns before you can cap is lame.
Posted: 2007-01-09 11:07
by Downtown_two
Whats worse is it's usually M4 whores that are doing it, which really sum's them up entirely.
Having said that, I use a similar tactic where if I am SL, I sit near the next, next flag on the AAS line when the current one if neutral so we can catch the enemy snoozing. flag one goes, we jump on the that flag and within 30 seconds it's neutral....works very well if the rest of the team is working.
Posted: 2007-01-09 11:15
by ArmedDrunk&Angry
I really losers who basically cheat.
That said, this is PR and we don't need babysitters.
If a whole squad is out of position then the other team is short manpower and is more vunerable.
Like IronTaxi said, just teamup and hunt them down because they are focused on the spawn and won't have good perimeter security out.
If they are camping the only spawn it is much harder but you can still get rid of them.
Posted: 2007-01-09 11:23
by Thunder
i wish i had a M60 to shread their arses.
Posted: 2007-01-09 16:11
by mammikoura
IAJTHOMAS wrote:I don't know, if your sitting near it, but not actually point your guns at spawns, it can be an effective blitzkreig tactic, from having 2 flags suddenly ones capped and the next ones neutral, hopefully leaving a squad or two in what isnow no mans land.
But actually 'camping' the spawns before you can cap is lame.
well if you want to cap the flag you should be hiding, so they don't know you are there, and then when the other flag goes down you move in. If you shoot you will get lots of kills, but they will know you are there --> less chance for capturing the flag. So IMO it's spawnraping, not any tactical move to promote teamplay.
Posted: 2007-01-09 16:20
by tHa_KhAn
I see two things in this thread that are odd. First and foremost, the M4 is overhyped. I rarely just lose because a lesser player had an M4. 95% of the time I would have been killed by any weapon. THe other 5% is either luck or superior skill. The spawn camping described originally isn't spawn camping. It is very wise to split forces and send them at an advanced flag while the rest of the team takes the initial flag. It only becomes and issue if the main force is stalled, leaving the advanced squad in an odd position. Do they stay there and pick off respawners or do they rejoin the main force and risk getting cut down from behind?
Like mentioned earlier, unless the squad has truly taken up positions behind the spawn locations then I don't think it is spawn camping. Spawn camping is camping uncaps or mains where vehicles spawn to just get easy kills while the enemy would never usually expect an attack.
Posted: 2007-01-09 16:25
by Clypp
This is spawn camping KhAn. The enemy was sitting at uncapturable bases even though they were next in line. It is an excellent strategy but an evil and immoral one. The enemy was prone waiting for unsuspecting people to spawn.
Posted: 2007-01-09 16:52
by IAJTHOMAS
mammikoura wrote:well if you want to cap the flag you should be hiding, so they don't know you are there, and then when the other flag goes down you move in. If you shoot you will get lots of kills, but they will know you are there --> less chance for capturing the flag. So IMO it's spawnraping, not any tactical move to promote teamplay.
It depends on the situation. If you can hold off a squad from the front flag by leading them a chase around the next one, more chance of the first one falling, diversionary tactics. I'm not talking about being in the cap radius, or even that near to the flag.
Like hiding in the jungle on OGT near trenches and shooting at the people that go over the top towards S bridge. I'd get 4 of my squad to interfere, get hunted around the jungle etc, while keeping my self and a medic hidden. When the previous flag goes neutral, i get the dead to spawn and stay on me, the live to re group and stop shooting so the spawns run off to get the neutral flag. As soon as it's capped, bang, move in and get trenches.
Posted: 2007-01-09 17:05
by Hx.Clavdivs
One happy evening I was lonewolfing (Joint Operations) and never before played the map, I spawned at A. There was a heavy firefight at flag F about 3 km away from spawnpoint A. Second I spawned, I got sniped.
Now thats a clear cut case of spawncamping as I have ever seen it.
Offcourse my reaction is to keep spawning at A, sneak up behind him and knife the little b... Had to kill 3 other snipers before I found the little @£$!!!, but I got the job done. It's their worst nightmare. Someone who doesn't give squat about their stats and singelminded set out to hunt, destroy and humiliate them.
Posted: 2007-01-09 17:30
by Rusty_FunP
Imho, whining about unfair tactics in a war-game is pretty stupid.
If someone thinks he's more cunning than you are, outflank him. I am no stranger to the evil ways of camping and other things of pure evil! If it gets the job done, it has been the right way.
Sure, spawn raping the un-cappable safe zone, can be considered pretty gamey thing to do, but killing players when they spawn to advance bases, is just trying to deter them from that spawn and assault the front line from farther away.
AAS is very good in stacking available players to a neat bunch of firefight, and brings the game a good change to vbf2, but imho players shouldn't whine when enemies bend the rules of warfare.
Posted: 2007-01-09 17:45
by Clypp
Spawn camping is a problem because "spawning" is an artificial mechanism created in order to make war games work. It is not a valid tactic for this reason. Until score and tickets lose their significants smacktards will always be interested in exploiting the "spawn" system.
Posted: 2007-01-10 04:33
by Gecko1969
I would like to see spawn points that are not linked to any flag so that to win you have to fight to the very end NOT just get the last flag white. Once the last flag is converted then you win or at least you stop people from spawning.
Posted: 2007-01-10 05:02
by WarNerve
This just happened to me tonight...sucked @ss. As soon as you spawn you get cut down from behind. REALLY annoying as it kept on happening many times in a row. Maybe there should be a timer on taking damage after you spawn, like 3-5 seconds or something...
Posted: 2007-01-10 05:08
by WarNerve
or if you really want to get crazy with it, make all maps have uncaps way out in the middle of nowhere with bots protecting the base and make that the only spawn point, so teams have to regroup and stage attacks/counter attacks together perhaps in waves.
meant for this to be an edit for my last comment...
Posted: 2007-01-10 08:11
by RikiRude
Clypp wrote:Spawn camping is a problem because "spawning" is an artificial mechanism created in order to make war games work. It is not a valid tactic for this reason. Until score and tickets lose their significants smacktards will always be interested in exploiting the "spawn" system.
Put very nicely =)
Posted: 2007-01-10 13:36
by TheOldDog
Firstly let me say I don’t do this myself because I don’t care about my kill count. When I play the game I play to capture and defend flags or do what the game demands. If I go to an advance flag for quick rolling-capture (which is rarely) I keep my head out of sight and kill only as a last resort.
However I honestly don’t have a problem with others camping ‘cold’ flags (and I have been popped by them too) for several reasons.
I have lost on maps because too many people on my team left the main contested flag to 'camp' a forward or ‘cold’ flag. This is not a complaint; it’s just an observation that a strategy some people would make out to be ‘unfair’ can lose the game just as easily as it can win it. On that basis I don’t see it as unbalanced.
When the heat is on a flag intelligent players will spawn at a more distant flag to try and scout behind the enemy and surprise them, and people who like to play snipers dearly like to spawn at ‘cold’ flags so they can sneak unobserved to a nest. If the ‘spawn camping’ argument is more a complaint from these people that they should be allowed to do this unhindered then frankly I do not see the complaint as valid.
An intelligent team will often position themselves to do a slow ‘camp-assault’ of a flag in order to take it, effectively meaning the hot flag is a instant death warrant to spawn on, which is to me entirely what camping is, except in this case it is accepted because the game works this way.
The game models a war zone, if I spawn in I expect for someone to try and kill me on arrival.
The flag of Spawn Camping was first raised by Quake way back in the day and referred to a player waiting for another to immediately appear in front of them at a specific point only a couple of (virtual) feet away so they could shoot them in the back. Since then ‘Spawn Camping’ has been given a much more liberal meaning and its flag has been waived around too often and too vigorously against legitimate tactics.
Unfortunately technology does not yet enable full random spawn. The original problem with Quake has been greatly lessened with the creation of more spawn locations and although it is still possible to camp a specific spawn point rather than a flag in general this usually does not happen unless the camper gets lucky or you are playing on a server that is so packed each spawn point is always busy (in which case its so busy the camper is usually quickly seen and dispatched since they cant cover all spawns)