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Dovre Alt UAV

Posted: 2015-07-03 14:58
by Steeps
Absolutely cannot make any use of the UAV on Dovre Alt. Is there any possibility of adding in a green filter or something? Maybe make the ground brighter for commander?

For reference:

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Here's UAV:

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Re: Dovre Alt UAV

Posted: 2015-07-03 15:05
by ComradeHX
Green filter?

As in press X for FLIR right now?

Re: Dovre Alt UAV

Posted: 2015-07-03 17:11
by viirusiiseli
ComradeHX wrote:Green filter?

As in press X for FLIR right now?
He has thermals on in some of the pictures from what I see. They're just B&W. Thermals were 2 on UAV also IIRC.

Posted: 2015-07-04 12:34
by Steeps
Three of those screenshots have thermals on. Numbers 3, 5, and 6. Can't see anything. My suggestion is either a night vision type of view or to brighten the normal view.

Re: Dovre Alt UAV

Posted: 2015-07-04 15:20
by ComradeHX
Steeps wrote:Three of those screenshots have thermals on. Numbers 3, 5, and 6. Can't see anything. My suggestion is either a night vision type of view or to brighten the normal view.
Have you played with reshade?

Because I have been able to make a "night vision" filter with it that somewhat works. (like turning up contrast on monitor, but with more noise and fisheye effect, and green)

I don't see why you can't use UAV; I assume FLIR still highlights stuff? You can then drop a question mark slightly offset from the target and find your target's approximate location from there for marking.

Re: Dovre Alt UAV

Posted: 2015-07-04 15:39
by viirusiiseli
ComradeHX wrote:I don't see why you can't use UAV; I assume FLIR still highlights stuff? You can then drop a question mark slightly offset from the target and find your target's approximate location from there for marking.
Because if you look at the screenshots you can't see shit

Re: Dovre Alt UAV

Posted: 2015-07-04 15:47
by [F|H]Zackyx
ComradeHX wrote:Green filter?

As in press X for FLIR right now?
Once again you show that you have no play time and little knowledge about the game, but yet you have an opinion on everything.

I highly advise you to stop those kind of posts because you are just making a fool out of yourself.

Just a friendly advise, have a good day.

Dovre Alt UAV

Posted: 2015-07-04 16:40
by Steeps
If someone could go into the map and aim the UAV on thermals at vehicles and take a screenshot that would be appreciated. You'll notice that you can hardly even make out vehicles on thermals. I think something is wrong with the thermal vision.

No access to PR until Tuesday.

Re: Dovre Alt UAV

Posted: 2015-07-04 17:29
by Mineral
While kinda on subject. Today I removed the night layer of dovre(in the purpose of some larger map balance/layer work). To me it's really bad. As in this thread UAV barely works, the asset balance is kinda weak and the night settings make it horrible and you can't see anything (unlike other maps that show that proper night layers are possible) and muzzleflashes are today still broken.

So yeah, for next release it's likely this layer isn't going to be much more trouble.

Re: Dovre Alt UAV

Posted: 2015-07-04 20:57
by ComradeHX
[quote=""'[F|H"]Zackyx;2084092']Once again you show that you have no play time and little knowledge about the game, but yet you have an opinion on everything.

I highly advise you to stop those kind of posts because you are just making a fool out of yourself.

Just a friendly advise, have a good day.[/quote]

Once again you show that your posts have no substance.

Just a friendly advice, don't shitpost when you complain about others' posts; and try to spell advice correctly if you want people to take your post seriously.

Eat it.
V
V
V
[quote="viirusiiseli""]Because if you look at the screenshots you can't see shit[/quote]


Here are screenshots where there is actually something to be seen(BTR-60):

Pay attention to minimap...

1. with thermals:
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Fairly visible.

2. with "night vision" filter self-made from reShade:
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Still visible.

3. with both(clearly not supposed to be used together):
Image

The problem isn't that visibility is low(thermals still works); the problem is that the indicator of where you are looking is COMPLETELY OFF. No wonder you can't see shit, you don't even know where you are looking.

Conclusion: you can make use of UAV if you figure out which direction you are looking towards(ignore the indicator).
Also, higher contrast helps.

Re: Dovre Alt UAV

Posted: 2015-07-04 21:46
by uberlamer
ComradeHX wrote:-snip-

I atleast can't see anything in the green filter screenshots, I guess it's just me having visibility problems.
Are you saying you can increase the visibility after putting some green color ontop of your screen, that is the most ridiculous thing I've read on these forums..

Re: Dovre Alt UAV

Posted: 2015-07-04 21:47
by Fir3w411
ComradeHX wrote: -snip-
The problem is not the fact you can't figure out where you are looking, it's that you can't see shit.

That BTR is barely visible and it is a giant heat signature. Imagine infantry or an FOB.

I also can see absolutely nothing now with the green filter, compared to the normal thermals.

Re: Dovre Alt UAV

Posted: 2015-07-04 22:00
by [F|H]Zackyx
So lets assume for one seconde that you are right ( :lol: ) dont you think that it will be much more easier for everybody to lower the UAV alt ? Instead of adding filters to the game lol.

On top of that we cannot see sh*t after you added your filters its 10X worst.

Any way thx for the good laugh, its always a pleasure to read your posts.
Spoiler for Example Spoiler:
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Re: Dovre Alt UAV

Posted: 2015-07-04 22:08
by ComradeHX
[quote=""'[F|H"]Zackyx;2084148']
more shit[/quote]

Maybe if your eyes were bigger, you would be able to see it.

Eat it:
Image

As usual, your spree of embarrassing youself on internet is hilarious.

Adding filter wasn't my idea; I'm just the one who actually did it instead of sitting there with head up his ***(that's you, btw).
[quote="Steeps""]Absolutely cannot make any use of the UAV on Dovre Alt. Is there any possibility of adding in a green filter or something? Maybe make the ground brighter for commander?
[/quote]
---
Fir3w411 wrote:The problem is not the fact you can't figure out where you are looking, it's that you can't see shit.

That BTR is barely visible and it is a giant heat signature. Imagine infantry or an FOB.

I also can see absolutely nothing now with the green filter, compared to the normal thermals.
This is what BTR-80's heat signature looks like in a more realistic game:
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Not that big.


Green filter can have contrast...etc. adjusted.
uberlamer wrote:I atleast can't see anything in the green filter screenshots, I guess it's just me having visibility problems.
Are you saying you can increase the visibility after putting some green color ontop of your screen, that is the most ridiculous thing I've read on these forums..
You must be new around here.

It wasn't just a green filter.
It was monochrome, high contrast(people with low self-respect only do this, making night maps almost as bright as day maps), then adjusted colour to be green, with a bit of film grain added + vignette.

Edit : User was infracted for "attitude problem" not solely for this post but for his general attitude in this thread (and others). There is a difference between debating and looking for a fight. The later is not tolerated on these forums.

Re: Dovre Alt UAV

Posted: 2015-07-04 23:31
by uberlamer
Ok, imagine for like 1 second, that we are all stupid(as if you dont think it already), and explain to us what is the point of even mentioning 3rd party "monochrome, high contrast adjusted colour to be green, with a bit of film grain added + vignette" filter (that=to add, doesn't even help you see better, if not makes it worse).Isnt it obvious that Steeps was talking about in-game Green Thermal?

In my opinion it's better seeing the actual vehicle:
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Than the outlines of the vehicle:
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Also how will you know in an actual game whether you are looking at a rock that lights up on thermals(inb4 you say static objects dont light up on thermals, due to your great knowledge of BF2's engine) or an actual BTR-60?
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All I see right there is a rectangular shaped "something", and if you didn't say its a BTR, I would keep wondering and wondering (and I do very well know what a BTR looks like) what that thing is.

Even an R-DEV has spoken about how horrible the visibility is
[R-DEV]Mineral wrote:Today I removed the night layer of dovre(in the purpose of some larger map balance/layer work)...To me it's really bad.As in this thread UAV barely works...the night settings make it horrible and you can't see anything..
And you keep trying to convince us your great methods(or huge eyes) allow you to navigate better with UAV on this map (or something along those lines).
Surprised this thread's not locked yet.

Posted: 2015-07-05 01:04
by Steeps
uberlamer wrote:
Image
All I see right there is a rectangular shaped "something", and if you didn't say its a BTR, I would keep wondering and wondering (and I do very well know what a BTR looks like) what that thing is.

Good point, there are some maps with rocks that slightly light up on thermals.

Re: Dovre Alt UAV

Posted: 2015-07-05 01:06
by ComradeHX
uberlamer wrote:Ok, imagine for like 1 second, that we are all stupid(as if you dont think it already), and explain to us what is the point of even mentioning 3rd party "monochrome, high contrast adjusted colour to be green, with a bit of film grain added + vignette" filter (that=to add, doesn't even help you see better, if not makes it worse).Isnt it obvious that Steeps was talking about in-game Green Thermal?

In my opinion it's better seeing the actual vehicle:
Image

Than the outlines of the vehicle:
Image

Also how will you know in an actual game whether you are looking at a rock that lights up on thermals(inb4 you say static objects dont light up on thermals, due to your great knowledge of BF2's engine) or an actual BTR-60?
Image
All I see right there is a rectangular shaped "something", and if you didn't say its a BTR, I would keep wondering and wondering (and I do very well know what a BTR looks like) what that thing is.

Even an R-DEV has spoken about how horrible the visibility is


And you keep trying to convince us your great methods(or huge eyes) allow you to navigate better with UAV on this map (or something along those lines).
Surprised this thread's not locked yet.
So you just complained about higher contrast, a proven method of improving night map visibility...

If you can't see, git gud.

Re: Dovre Alt UAV

Posted: 2015-07-05 08:07
by Saobh
Thread locked per OP demand. there is a difference between debating and **** waving people ...