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Smoke artillery

Posted: 2007-01-09 23:51
by causticbeat
Ive never seen it in poe2, but ive heard that they have it... i think it would be a great addition to PR, and could have MANY great tactical uses

Posted: 2007-01-09 23:55
by eggman
Not too crazy about smoke arty, but would love to see mortars with smoke rounds in addition to HE rounds.

Posted: 2007-01-10 00:01
by causticbeat
TBH, id love to see mortars replace arty, and i think smoke/HE rounds would be the perfect way to go about it

Posted: 2007-01-10 00:14
by ArmedDrunk&Angry
You can never have enough smoke.

Posted: 2007-01-10 00:22
by causticbeat
Im just dreaming of smoking a flag and rushing a whole squad in

Posted: 2007-01-10 01:23
by MrD
Well, tonight some people were starting to complain about lagging games when a few of us started throwing nades around in a small area.

A massive use of smoke just how i'd like it and i'm sure people would start dropping off the servers to either lower their graphical settings or buy new gear!

Posted: 2007-01-10 02:06
by 77SiCaRiO77
look at the smoke on poe 2 ,not lag anything

Posted: 2007-01-10 02:13
by Rhino
ArmedDrunk&Angry wrote:You can never have enough smoke.
tell that to all the ppl with low performance PCs out there.

Posted: 2007-01-10 02:49
by PlayPR!
77SiCaRiO77 wrote:look at the smoke on poe 2 ,not lag anything
Ya but PoE2s weapon, player, and vehicle models are not nearly as high quality as ours. Hence the reason why we get more lag! Am I correct? I thought I saw this in the guide.

Posted: 2007-01-10 02:59
by danthemanbuddy
IF they lag they should turn down their settings or get more ram.

When i had my settings on medium and aa too. Smoke killed it for me.

Medium texture, effects, and sound
Low everything else with 1.5gb of ram is the smoothest thign ever.

Posted: 2007-01-10 02:59
by Leo
Yea seriously, I have a monstrosity for a computer and it still lags with smoke

Posted: 2007-01-10 03:10
by eggman
PlayPR! wrote:Ya but PoE2s weapon, player, and vehicle models are not nearly as high quality as ours. Hence the reason why we get more lag! Am I correct? I thought I saw this in the guide.
Not correct. The reason we have lag in some PR maps are just errors on the mapper's part.

Posted: 2007-01-10 03:19
by PlayPR!
Ah I see. Disregard what my last statement was then.

Posted: 2007-01-10 03:28
by causticbeat
I have a very low end pc, and smoke rarely gives me issues

Posted: 2007-01-10 03:59
by {9thInf}GunnyMeyer
Monster comp n no lag ever (unless server is in bumfuk land or someone tries to do somthing with my internet somehow).

Posted: 2007-01-10 12:54
by Clypp
I have a mid-range computer. No lag with smoke.

Posted: 2007-01-10 14:52
by Thunder
the smoke is fine unless you have AA on then i think it goes a bit funny in the head trying to smooth the particals

Posted: 2007-01-10 15:10
by bosco_
No problems with smoke (no matter how much) on 1280x1024 all settings on max and AAx4.

Posted: 2007-01-10 16:03
by kruck
'[R-PUB wrote:MrD']Well, tonight some people were starting to complain about lagging games when a few of us started throwing nades around in a small area.

A massive use of smoke just how i'd like it and i'm sure people would start dropping off the servers to either lower their graphical settings or buy new gear!
spare a thought for those of us with rubbish computers/laptops(me) :evil:
or donate us (me) some hardware :mrgreen: