First impressions
Posted: 2007-01-11 11:47
Installed PRM yesterday, very impressive overall.
Good points:
Sound effects, crack of bullet - brilliant.
Teamwork, plenty of VOIP.
Some really nice maps.
Better game modes.
Weapons feel properly weighty.
Recoil handled nicely.
Bad points:
Maps with too many players, 64 do not fit on a 32 man map - just get a spam fest with no chance for squad work to develop.
Some of the new maps need tweaking - especially the big tank one in the pine forest.
Long cap timers, the USMC/PLA city map (Sun City?) had really fast flag timers, and it worked really well. Nowt worse than having some enemy teleport next to you during some interminably long cap.
Confused points:
If you are the commander, what is the key to confirm an artillery strike/supply drop if it is called by a squad leader?
Good points:
Sound effects, crack of bullet - brilliant.
Teamwork, plenty of VOIP.
Some really nice maps.
Better game modes.
Weapons feel properly weighty.
Recoil handled nicely.
Bad points:
Maps with too many players, 64 do not fit on a 32 man map - just get a spam fest with no chance for squad work to develop.
Some of the new maps need tweaking - especially the big tank one in the pine forest.
Long cap timers, the USMC/PLA city map (Sun City?) had really fast flag timers, and it worked really well. Nowt worse than having some enemy teleport next to you during some interminably long cap.
Confused points:
If you are the commander, what is the key to confirm an artillery strike/supply drop if it is called by a squad leader?