Page 1 of 1

Fools road AAS standard

Posted: 2015-08-11 02:46
by Roque_THE_GAMER
Image

The British armor in this map layout simple get rolled by the BMPs 1 since warrior and skimi have a low as fuck rate of fire and does not seems to do much damage on the BMP 1, its need too many AP shoots to kill him, he can actually load the ATGM and fire with no problem and not even smoke, warrior in the other hand cant retreat faster enough to dodge the ATGM so face to face combat is impossible, if the infantry have no AT round they got no support warrior can hardly kill infantry and technical (even to do that seems hard to)

my suggestion is remove those BMP1 and add 2 BTR60 and keep the ATGM BRDM or add a tank to the Brits and remove one warrior.

another idea is make a version of the BMP-1 with out the ATGM so he only use the main cannon to fight the brits but that's need some more job.

Re: Fools road AAS standard

Posted: 2015-08-11 07:18
by Jacksonez__
War is asymmetrical. Brits get thermals on Warriors. At-4 is also easymode LAT that can one-hit BMP-1 from any direction. You get guided TOW and HAT. If your inf squad has no LAT you deserve to be fucked in the rear. Though I agree that Warrior or one of the worst APC in game.

Re: Fools road AAS standard

Posted: 2015-08-11 08:20
by Roque_THE_GAMER
Jacksonez__ wrote:War is asymmetrical. Brits get thermals on Warriors. At-4 is also easymode LAT that can one-hit BMP-1 from any direction. You get guided TOW and HAT. If your inf squad has no LAT you deserve to be fucked in the rear. Though I agree that Warrior or one of the worst APC in game.
sure, Brit should get a Apache in this map and allot of tanks if war is "asymmetrical", they would not fight in a place like that with out a good support available.

Re: Fools road AAS standard

Posted: 2015-08-11 11:52
by Jacksonez__
Roque_THE_GAMER wrote:sure, Brit should get a Apache in this map and allot of tanks if war is "asymmetrical", they would not fight in a place like that with out a good support available.
Bad arguments, I rest my case. Learn to rely on intel and infantry support in Fools Road if you you are doing Warrior.

Re: Fools road AAS standard

Posted: 2015-08-11 13:07
by Steeps
This just reeks of rage post because you got rofl-stomped taking a British armor squad.

Re: Fools road AAS standard

Posted: 2015-08-11 13:19
by Filamu
What this map needs is one more flag to reduce how easy it is to rush and outcap the enemy.

Re: Fools road AAS standard

Posted: 2015-08-11 13:44
by Roque_THE_GAMER
playing as Militia i have no trouble killing british armor, going face to face. even if i have all the intel in the world nothing can stop a BMP1 to keep killing the brits inside the mansion, even a HAT got some problems but if he die, well jus pray for hes ammo end fast.

Re: Fools road AAS standard

Posted: 2015-08-11 21:01
by viirusiiseli
Filamu wrote:What this map needs is one more flag to reduce how easy it is to rush and outcap the enemy.
This indeed

Re: Fools road AAS standard

Posted: 2015-08-11 21:06
by matty1053
Roque_THE_GAMER wrote:sure, Brit should get a Apache in this map and allot of tanks if war is "asymmetrical", they would not fight in a place like that with out a good support available.
An Apache????? Holy **** that would ruin this map fast. Unless the Militia recieved a "Gaskin" or a anti air vehicle of some sort.

I think 2km is too small for attack choppers imo. If the devs somehow made the map to 4km then yes put a Apache in. Fools road is really one of the only decent maps that is infantry friendly but also pleases the asset whores.


I have made a squad on there before MECH INF on Brits side... and it worked fine. We had a LAT Kit and it worked fine. When we heard Intel of a APC... we immediately disembarked and got to cover/hid as well as our Warrior. My warrior crew got ready and started heading to the APC... meanwhile my LAT squad member hit the BMP. (This was around the Logging Camp area.). LAT kit hit the side of the BMP and then the warrior finished him off no issue.

Warrior is very effective when moving with infantry. And will survive when communicating.

Re: Fools road AAS standard

Posted: 2015-08-11 22:27
by Roque_THE_GAMER
matty1053 wrote:An Apache????? Holy **** that would ruin this map fast. Unless the Militia recieved a "Gaskin" or a anti air vehicle of some sort.

I think 2km is too small for attack choppers imo. If the devs somehow made the map to 4km then yes put a Apache in. Fools road is really one of the only decent maps that is infantry friendly but also pleases the asset whores.


I have made a squad on there before MECH INF on Brits side... and it worked fine. We had a LAT Kit and it worked fine. When we heard Intel of a APC... we immediately disembarked and got to cover/hid as well as our Warrior. My warrior crew got ready and started heading to the APC... meanwhile my LAT squad member hit the BMP. (This was around the Logging Camp area.). LAT kit hit the side of the BMP and then the warrior finished him off no issue.

Warrior is very effective when moving with infantry. And will survive when communicating.
any apc is good with a decent and communicated infantry even a BTR or a M103 can be effective, but unless you have a clan or a good group to fix that, random people on the server will not help at all and they hardly can follow orders.

Re: Fools road AAS standard

Posted: 2015-11-27 20:59
by Nightingale
Filamu wrote:What this map needs is one more flag to reduce how easy it is to rush and outcap the enemy.
Yeah I like this map but the gameplay is 90% preparing to cap Fortress or Dylym Village, and only 10% actual fighting in the central objectives.

Filamu is completely right. Adding one or even two more capzones would really promote players to fight in the mountains instead of camping each other's mainbase all the time.