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Clarification on intel gained for killing insurgent?

Posted: 2015-08-11 13:18
by Cavazos
When you kill an insurgent within 300m, do you gain the intel when he is critically wounded or when he is dead?

Re: Clarification on intel gained for killing insurgent?

Posted: 2015-08-11 13:57
by mat552
I believe it is when he is critically wounded, under the assumption that that is when you are notified if he was martyred or put down legally no matter what the circumstances.

Re: Clarification on intel gained for killing insurgent?

Posted: 2015-08-11 15:04
by RAWSwampFox
Good Morning,

Since there is no visual representation of intel points, I don't know who can prove what unless a dev answers.

Based on my loose mathematical formulas since 1.3.1, I believe intel points are only awarded when someone goes "dead dead". I base this on looking at the scoreboard and guess at the next known showing on the "50's" since it only takes 50 intel points for a known. I base this on the Insurgent death count not Blufor kill count and it has proven pretty reliable.

Re: Clarification on intel gained for killing insurgent?

Posted: 2015-08-11 15:08
by Mineral

Code: Select all

# PROJECT REALITY INSURGENCY SETTINGS
#
# Number of objectives to destroy.
# Default is 5
C['INSURGENCY_OBJECTIVES'] = 5
#
#
# Max number of caches active at the same time
# Default is 2
C['INSURGENCY_ACTIVE'] = 2
#
#
# Number of points taken from the insurgent that destroys an objective
# Default is -100 points
C['INSURGENCY_TREASON_POINTS']  = -100
#
#
# Number of seconds added to the insurgent that destroys an objective
# Default is 300 seconds
C['INSURGENCY_TREASON_PENALTY'] = 300
#
#
# Number of points to the player when destroying an objective
# Default is 150 points
C['INSURGENCY_DESTROY_POINTS']  = 150
#
#
# Number of tickets added to team 2 when an objective is destroyed
# Default is 30
C['INSURGENCY_DESTROY_TICKETS'] = 30
#
#
# How much intel needed to reveal an objective on the map
# Default is 50 intel points
C['INSURGENCY_REVEAL_INTEL'] = 50
#
#
# How many seconds it takes for the attacking team to receive the information about a revealed objective
# Default is 300 seconds
C['INSURGENCY_REVEAL_INTERVAL'] = 300
#
#
# How much intel for capturing an insurgent
# Default is 10 intel points
C['INSURGENCY_INTEL_CAPTURE'] = 10
#
#
# How much intel lost for killing a civilian
# Default is -5 intel points
C['INSURGENCY_INTEL_CIVILIAN'] = -5
#
#
# How much intel for killing a normal insurgent
# Default is 1 intel point
C['INSURGENCY_INTEL_KILL'] = 1
#
#
# Which vehicle types are excluded from generating intel
# Default are air assets, tanks, ifvs, apcs and at vehicles
C['INSURGENCY_INTEL_EXCLUDE_VEHICLES'] = ['jet', 'ahe', 'the', 'tnk', 'atm']
#
#
# Maximum distance at which you gain intel from kills
# Default is 300m
[color=Red]C['INSURGENCY_INTEL_MAX_RANGE'] = 1500[/color]
#
#

Re: Clarification on intel gained for killing insurgent?

Posted: 2015-08-11 21:31
by Cavazos
# How much intel for killing a normal insurgent
# Default is 1 intel point
C['INSURGENCY_INTEL_KILL'] = 1
I can assume "kill" means dead, but i'm still not 100% sure Mineral. When the manual and code talks about "killing", does it mean when an insurgent is dead and cannot be revived? If this is the case, that would change insurgent tactics to rely on medics a hell of a lot more.
mat552 wrote:I believe it is when he is critically wounded, under the assumption that that is when you are notified if he was martyred or put down legally no matter what the circumstances.
That is true Mat. This could imply intel is gained when an insurgent is critically wounded.

Re: Clarification on intel gained for killing insurgent?

Posted: 2015-08-11 21:52
by PolishKruk
Should we assume it works just like tickets? If the insurgent is downed then you gain +1 intel but if he is revived then no intel is gained.

Re: Clarification on intel gained for killing insurgent?

Posted: 2015-08-11 22:06
by Cavazos
PolishKruk wrote:Should we assume it works just like tickets? If the insurgent is downed then you gain +1 intel but if he is revived then no intel is gained.
If you die, you lose two tickets. One for being critically wounded, and one for death. You can lose more than 2 tickets if you keep getting critically wounded and being revived. You can't reverse the ticket lost by being revived.

Re: Clarification on intel gained for killing insurgent?

Posted: 2015-08-12 21:20
by RAWSwampFox
'[R-DEV wrote:Mineral;2090666']

Code: Select all

# Which vehicle types are excluded from generating intel
# Default are air assets, tanks, ifvs, apcs and at vehicles
C['INSURGENCY_INTEL_EXCLUDE_VEHICLES'] = ['jet', 'ahe', 'the', 'tnk', 'atm']
#
Good Afternoon,

Does the above mean no intel is gained if the insurgent becomes critical wounded or "dead dead"? What I really mean is that if the armor critically wounds the insurgent but the insurgent gives up to become "dead dead" does the act of giving up give intel points? Or does this simply mean that all kills by armor regardless excludes intel?

Re: Clarification on intel gained for killing insurgent?

Posted: 2015-08-12 22:58
by ViktorKorsakov
No that small piece of code you quoted means you get absolutely nothing for killing those specific prefixed vehicles.

The rest isn't very revealing. I know I've seen WOUNDED and KILLED states referenced before and since most of that says KILLED I would assume you only get the points when you are "dead dead". Bear in mind, that looks to be just a server config.

Re: Clarification on intel gained for killing insurgent?

Posted: 2015-08-13 01:27
by RAWSwampFox
ViktorKorsakov wrote:No that small piece of code you quoted means you get absolutely nothing for killing those specific prefixed vehicles.
Good Evening,

So your saying that insurgents get intel points for killing armor or don't gain intel by losing armor? I'm confused as the point in my post was from the blufor side which is what this code is referencing isn't it?

Re: Clarification on intel gained for killing insurgent?

Posted: 2015-08-13 01:55
by UTurista
If the attacker kills an insurgent while in a vehicle of type:

Code: Select all

C['INSURGENCY_INTEL_EXCLUDE_VEHICLES'] = ['jet', 'ahe', 'the', 'tnk', 'atm']
the attacker team will not receive any intel points.

Re: Clarification on intel gained for killing insurgent?

Posted: 2015-08-13 03:10
by Cavazos
TP Uyanik looked in the python settings and from his findings, "kill" represents the parameter of critically wounded while "dead" represents the dead parameter. So it looks like 1 intel point is gained when you are critically wound an insurgent.

Well, there goes my hope for a more useful insurgent medic. lol
RAWSwampFox wrote:Good Afternoon,

Does the above mean no intel is gained if the insurgent becomes critical wounded or "dead dead"? What I really mean is that if the armor critically wounds the insurgent but the insurgent gives up to become "dead dead" does the act of giving up give intel points? Or does this simply mean that all kills by armor regardless excludes intel?
Only APCs, AAVs, IFVs, and MG/Mk.19 (not TOW) HMMWVs will generate intel.