Clarification on intel gained for killing insurgent?
Posted: 2015-08-11 13:18
When you kill an insurgent within 300m, do you gain the intel when he is critically wounded or when he is dead?
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# PROJECT REALITY INSURGENCY SETTINGS
#
# Number of objectives to destroy.
# Default is 5
C['INSURGENCY_OBJECTIVES'] = 5
#
#
# Max number of caches active at the same time
# Default is 2
C['INSURGENCY_ACTIVE'] = 2
#
#
# Number of points taken from the insurgent that destroys an objective
# Default is -100 points
C['INSURGENCY_TREASON_POINTS'] = -100
#
#
# Number of seconds added to the insurgent that destroys an objective
# Default is 300 seconds
C['INSURGENCY_TREASON_PENALTY'] = 300
#
#
# Number of points to the player when destroying an objective
# Default is 150 points
C['INSURGENCY_DESTROY_POINTS'] = 150
#
#
# Number of tickets added to team 2 when an objective is destroyed
# Default is 30
C['INSURGENCY_DESTROY_TICKETS'] = 30
#
#
# How much intel needed to reveal an objective on the map
# Default is 50 intel points
C['INSURGENCY_REVEAL_INTEL'] = 50
#
#
# How many seconds it takes for the attacking team to receive the information about a revealed objective
# Default is 300 seconds
C['INSURGENCY_REVEAL_INTERVAL'] = 300
#
#
# How much intel for capturing an insurgent
# Default is 10 intel points
C['INSURGENCY_INTEL_CAPTURE'] = 10
#
#
# How much intel lost for killing a civilian
# Default is -5 intel points
C['INSURGENCY_INTEL_CIVILIAN'] = -5
#
#
# How much intel for killing a normal insurgent
# Default is 1 intel point
C['INSURGENCY_INTEL_KILL'] = 1
#
#
# Which vehicle types are excluded from generating intel
# Default are air assets, tanks, ifvs, apcs and at vehicles
C['INSURGENCY_INTEL_EXCLUDE_VEHICLES'] = ['jet', 'ahe', 'the', 'tnk', 'atm']
#
#
# Maximum distance at which you gain intel from kills
# Default is 300m
[color=Red]C['INSURGENCY_INTEL_MAX_RANGE'] = 1500[/color]
#
#I can assume "kill" means dead, but i'm still not 100% sure Mineral. When the manual and code talks about "killing", does it mean when an insurgent is dead and cannot be revived? If this is the case, that would change insurgent tactics to rely on medics a hell of a lot more.# How much intel for killing a normal insurgent
# Default is 1 intel point
C['INSURGENCY_INTEL_KILL'] = 1
That is true Mat. This could imply intel is gained when an insurgent is critically wounded.mat552 wrote:I believe it is when he is critically wounded, under the assumption that that is when you are notified if he was martyred or put down legally no matter what the circumstances.
If you die, you lose two tickets. One for being critically wounded, and one for death. You can lose more than 2 tickets if you keep getting critically wounded and being revived. You can't reverse the ticket lost by being revived.PolishKruk wrote:Should we assume it works just like tickets? If the insurgent is downed then you gain +1 intel but if he is revived then no intel is gained.
Good Afternoon,'[R-DEV wrote:Mineral;2090666']Code: Select all
# Which vehicle types are excluded from generating intel # Default are air assets, tanks, ifvs, apcs and at vehicles C['INSURGENCY_INTEL_EXCLUDE_VEHICLES'] = ['jet', 'ahe', 'the', 'tnk', 'atm'] #
Good Evening,ViktorKorsakov wrote:No that small piece of code you quoted means you get absolutely nothing for killing those specific prefixed vehicles.
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C['INSURGENCY_INTEL_EXCLUDE_VEHICLES'] = ['jet', 'ahe', 'the', 'tnk', 'atm']Only APCs, AAVs, IFVs, and MG/Mk.19 (not TOW) HMMWVs will generate intel.RAWSwampFox wrote:Good Afternoon,
Does the above mean no intel is gained if the insurgent becomes critical wounded or "dead dead"? What I really mean is that if the armor critically wounds the insurgent but the insurgent gives up to become "dead dead" does the act of giving up give intel points? Or does this simply mean that all kills by armor regardless excludes intel?