Demolitions.man/bridges
Posted: 2007-01-13 00:15
i think it would be pretty sweet to have a demolitions kit. It could take the place of the special forces kit which would be made a selectable kit.
the demolitions kit could go like this: knife, M16 (pistol if rifle gives to much power), 2 nades, 2 smoke nades, 2 C4, 2 slams, and soflam. or if thats 2 much, then have like 1 nade/smoke nade. and the demo guy would be able to unarm claymores and C4 and slams, but not at mines, that would be the job of the engineer still.
mildly off subject yet relevant with blowing things up, its kind of angering when you want to blow up a bridge, but you have to go to the top of it and put C4 right on top where everybody can see you, it doesnt make sense that you cant blow up a bridge by putting the C4 on the support columns.
another thing that really gets on my tits is how useless it is to blow up a bridge in BF2, including this mod, the majority of maps with bridges always have a little land bridge or shallow water or something of that nature that vehicles can cross. if im going to wast my time getting to the enemy's side of the map to blow up his bridge it would be nice if it actually slowed them down or became a choke point. i know you can put mines down on the landbridges and stuff when the bridge is blown but you only get 2 which doesnt really stop many things as they can just drive around them.
It would be nice to see future maps with bridges not have little landbridges and other ways for vehicles to get around. in reality bridges are a huge strategic points and huge battles have been fought over them in the past, no reason for them to be completely worthless, they should still be kept a strategic point to defend and repair, or explode.
the demolitions kit could go like this: knife, M16 (pistol if rifle gives to much power), 2 nades, 2 smoke nades, 2 C4, 2 slams, and soflam. or if thats 2 much, then have like 1 nade/smoke nade. and the demo guy would be able to unarm claymores and C4 and slams, but not at mines, that would be the job of the engineer still.
mildly off subject yet relevant with blowing things up, its kind of angering when you want to blow up a bridge, but you have to go to the top of it and put C4 right on top where everybody can see you, it doesnt make sense that you cant blow up a bridge by putting the C4 on the support columns.
another thing that really gets on my tits is how useless it is to blow up a bridge in BF2, including this mod, the majority of maps with bridges always have a little land bridge or shallow water or something of that nature that vehicles can cross. if im going to wast my time getting to the enemy's side of the map to blow up his bridge it would be nice if it actually slowed them down or became a choke point. i know you can put mines down on the landbridges and stuff when the bridge is blown but you only get 2 which doesnt really stop many things as they can just drive around them.
It would be nice to see future maps with bridges not have little landbridges and other ways for vehicles to get around. in reality bridges are a huge strategic points and huge battles have been fought over them in the past, no reason for them to be completely worthless, they should still be kept a strategic point to defend and repair, or explode.