Making the Best of Barely Populated Co-op Servers
Posted: 2015-08-14 10:45
Hello all.
I've noticed that many co-op servers are empty or have ~5 players on them. Now, having not found any suggestion like this after a quick search on Google, I wondered if some players wouldn't want to use these otherwise unpopulated servers to host scenario type games. How it would work is that one player would become Commander of the Opfor AI Team while the other players stay on Blufor, allowing for the game to have a 'DM' to make the AI act in a way that fits the scenario. If players and servers are willing. we could have scenarios like:
Hold the Line: A group of players must keep the Opfor from securing a location by eliminating Opfor troops and Assets until Opfor runs out of tickets. The defending force will only get Logistics vehicles and light assets.
Assasination: The Blufor must assasinate the Opfor commander who will be at a certain control point/ area. It would actually be better to keep the commander away from the control point or he/she will notice that someone is capturing the flag once the Blufor team gets close. The Opfor commander will only be protected by infantry and light assets but once they respawns he can unleash their full fury.
Sabotage: on a map where the AI delays using the heavy assets, the Blufor team must destroy the assets before they can be put into use.
I think that this will need to be co-ordinated and organised since it needs a cohesive team on the Blufor side and a Commander who needs to be able to look after his own enjoyment and that of the Blufor. So let me know what you think of my idea and tell me if you are interested.
Current Scenarios I have in mind:
Hold the Line: Bijar Canyons
Sabotage: Fool's Road
Assassination: Iron Ridge
I've noticed that many co-op servers are empty or have ~5 players on them. Now, having not found any suggestion like this after a quick search on Google, I wondered if some players wouldn't want to use these otherwise unpopulated servers to host scenario type games. How it would work is that one player would become Commander of the Opfor AI Team while the other players stay on Blufor, allowing for the game to have a 'DM' to make the AI act in a way that fits the scenario. If players and servers are willing. we could have scenarios like:
Hold the Line: A group of players must keep the Opfor from securing a location by eliminating Opfor troops and Assets until Opfor runs out of tickets. The defending force will only get Logistics vehicles and light assets.
Assasination: The Blufor must assasinate the Opfor commander who will be at a certain control point/ area. It would actually be better to keep the commander away from the control point or he/she will notice that someone is capturing the flag once the Blufor team gets close. The Opfor commander will only be protected by infantry and light assets but once they respawns he can unleash their full fury.
Sabotage: on a map where the AI delays using the heavy assets, the Blufor team must destroy the assets before they can be put into use.
I think that this will need to be co-ordinated and organised since it needs a cohesive team on the Blufor side and a Commander who needs to be able to look after his own enjoyment and that of the Blufor. So let me know what you think of my idea and tell me if you are interested.
Current Scenarios I have in mind:
Hold the Line: Bijar Canyons
Sabotage: Fool's Road
Assassination: Iron Ridge