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Chopper landing bug and the A-10

Posted: 2015-08-14 21:57
by The Bungler
Hey guys,

I wanted to report some things, tho it is probaply a well know problem, but it can really get on my nerves sometimes. Some choppers like the cobra, kiowa and the german/french CAS chopper seem to have this unstabbility problem when landing. They will just start swingning from left to right VIOLENTLY untill death inevitably happens to usually an innocent bystander or even the pilot/gunner. I know tapping "s" usually smakes it stop doing this but it still is very annoing. Also the cobra will always start tilting while on the ground. This makes it near impossible to type in the chat while on the ground.

Then about the A-10, when taking off and i think in general ON THE GROUND it pulls to the left. And last but not least tho this is more of a suggetion I guess. But in real life the warthog got 1200 round of munition for the GAU-8 and spins up to 70 rounds per second. This I would absolutely LOVe to see, implemented if possible ofcourse.
Please check my references below:

https://youtu.be/FeyFMqv1Qyc?t=1m27s

https://en.wikipedia.org/wiki/GAU-8_Avenger


Have a nice day/evening!
The Bungler


btw PR is the best game I have EVER played, keep up the good work! :wink:

Re: Chopper landing bug and the A-10

Posted: 2015-08-15 09:11
by rPoXoTauJIo
The Bungler wrote: Then about the A-10, when taking off and i think in general ON THE GROUND it pulls to the left. And last but not least tho this is more of a suggetion I guess. But in real life the warthog got 1200 round of munition for the GAU-8 and spins up to 70 rounds per second. This I would absolutely LOVe to see, implemented if possible ofcourse.
It's something that we can't do as with bf2 1.5 patch all mags are limited to 1023 rounds.
However, techincally it fires 2 rounds per shot, so real ammo count is 1000 which is pretty close ;)
Not to mention that "real" firerate in game is 1800x2 = 3600. According to what i know, a-10 have variable firerate between 2000 and 4200 RPM. As it's not possible to have variable firerates in pr unless different weapons, easient solution were to take something in middle.