I get the same error and I have tried the above, it didn't work. Any other ideas?
Thanks
System Information
------------------
Operating System: Microsoft Windows 10 Pro (10.0.10240)
Architecture: 64-bit
Current Culture: German (Germany)
Motherboard: ASUSTeK COMPUTER INC. P8Z77-V LX
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (Physical: 4, Logical: 4)
Memory: 8,00 GB
DIMM Modules: ChannelA-DIMM0: 8,00 GB @ 1600 MHz
Page File: 8,00 GB
.NET Framework: 4.5+ Release Build: 393295, Runtime: 4.0.30319.42000
Display Information
-------------------
Display Device(s): SyncMaster 226BW(Digital) on AMD Radeon R9 200 Series
Display Mode(s): 1680 x 1050 (32 bit) @ 60 Hz
Driver Version: 15.200.1062.1003
Display Memory: 3,00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (Logitech G430 Gaming
Primary Recording: Microphone (Logitech G430 Gaming
------------------------------
prlauncher log:
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2015-10-17T22:39:16
Warning: No game process found.
Warning: Error in hud thread
Error: 1103: There was an error linking to the game process. Please try again.
Critical Error: An unhandled exception has occured. Details are as follows:
No process is associated with this object.
Further details can be found in the following file:
[url]C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.InvalidOperationException: No process is associated with this object.
at System.Diagnostics.Process.EnsureState(State state)
at System.Diagnostics.Process.get_HasExited()
at Reality.BF2.Game.WhileRunning.b.d()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()